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Rats

Adorable little pests that can be tamed and trained in combat, automation, resource gathering, cooking, and more.

File Details

Rats 8.1 - 1.20

  • R
  • Oct 7, 2023
  • 8.01 MB
  • 2.9K
  • 1.20.1+1
  • Forge + 1

File Name

Rats-1.20.1-8.1.jar

Supported Versions

  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:rats-323596:4785586")

NeoForge

implementation fg.deobf("curse.maven:rats-323596:4785586")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Additions:
9 new upgrades!
- Bottler: allows rats to fill bottles with honey or water
- DJ: rat will play whatever disc they hold in their hand/mouth
- gardener: rat will break any grass or flowers in range of their home point
- idol: rat will be worshipped by piglins, meaning they won't attack the rat even if it attacks them. Wearing a rat on your head or shoulder will also make piglins neutral to you.
- mob filter: rat will only attack/wont attack mobs listed by this upgrade. Right click to open up a GUI where you can select mobs and whether its a blacklist or whitelist.
- pickpocket: rat will randomly steal a trade unlocked form a villager. Be warned: this will sometimes make your village reputation go down or make iron golems target your rats.
- sculked: rat will no longer emit vibrations and won't be detectable by wardens
- supporter: rat will throw health potions to its owner when their health is low. If health is max, rat will occasionally throw a random beneficial potion
- time manipulator: rat will accelerate tick speed of blocks in a 5x3x5 area around it. This is a direct upgrade of the tick accelerator upgrade.
Added the option to select whether rat upgrades will visually change the rat or not. Clicking the eyes next to each upgrade slot will toggle them on or off. Note that this just changes how the rat visually looks, it doesn't change whether the upgrade is functional or not!
Ghost Pirat wood set!
- added signs and boats.
- added ghost pirat sapling
-- sapling is obtained by right clicking any sapling with ectoplasm
- added ghost leaves
-- drops saplings and rarely ectoplasm, no sticks though
Added a config option for rat sack capacity, defaults to 16
Return of the Pirats! You can once again find Pirats around Ratlantis, with improved movement and firing accuracy.
Added JEI support to the Rat Crafting Table
Added recipe book support to the Rat Crafting Table

 

Changes:
Completely redid the textures for all ghost pirat wood blocks. Not only do the textures look a lot nicer, but the blocks themselves are all translucent now
Tick accelerator now functions a bit slower
Shears upgrade now allows rats to collect honeycomb
Plague doctors now prioritize holding food over other items. If a plague doctor picks up something you want to keep, throw them some food and theyll drop it.
Projectiles shot by rats will no longer affect its owner or any allies
Demon rats will now occasionally ride striders again
Removed gemcutter upgrade. After rat diamonds were removed this upgrade became close to useless so it was removed. The remaining 2 recipes were moved to other things.
- little black squash balls are now a chef recipe
- centipedes are now obtained by right clicking a little black worm onto coarse dirt, converting the dirt to normal.
Rats with speed upgrades will craft items faster if they're using a rat crafting table
Optimized a bunch of rat work code, which should hopefully make less of a hit on TPS

 

Fixes:
Fixed mossy marbled cheese blocks not having recipes
Fixed creative tabs not being server safe
Fixed certain mob's heads snapping backwards at certain angles (ouch!)
Fixed armor trims not rendering on armor rats wear
Fixed right clicking a rat with a toga opening its GUI
Fixed the rat crown model
Fixed rats clipping through certain heats when on your head
Fixed plague doctors killing their leashed rats
Fixed a feature order crash with RFTools
Fixed armor trims not showing up on ratlantis armor items
Fixed rat arrows summoning infinite rats if the entity shot at was immune to arrows
Fixed rats prioritizing running away over eating cheese. They should be easier to tame now
Fixed rat barons never dropping their hat
Fixed armor trims added in 1.20 not working on ratlantis armor
Fixed the rat crafting table not saving items in its result slot
Fixed ghost items not rendering properly in the Rat Crafting Table
Fixed undead rat rendering fleshy bits of rat when applied with a ratbow essence dye