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Rats

Adorable little pests that can be tamed and trained in combat, automation, resource gathering, cooking, and more.

File Details

Rats 8.0.0 - 1.19.4

  • B
  • Apr 4, 2023
  • 7.69 MB
  • 1.6K
  • 1.19.4
  • Forge

File Name

rats-8.0.0-1.19.4.jar

Supported Versions

  • 1.19.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:rats-323596:4474624")
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The Ratlantis addon is now completely redundant. To enable ratlantis, you now have to enable the Ratlantis datapack on world creation.
Completely redid Rat AI and pathfinding. Rats should now be much more reliable when performing tasks
Completely redid the Ratlantis dimension. The dimension will now feature more frequent, smaller islands and should have better structure spreading. The dimension will also be a lot less harsh when loading chunks and should overall run better
Redid how Ratlantis portals work. Portals will now properly link and wont spawn you so far in the air. They should also be a lot more reliable taking you to and from ratlantis
Moved rat, demon rat, and piper spawning to biome modifiers. This removes the need for configs for them and allows more flexible spawning restrictions
Split Rats into 2 separate entities, wild and tamed rats. This means wild rats should be a lot less of a burden on the game now that most of the stuff tamed rats did is now split into its own entity.
Added a way to make blue cheese and nether cheese in cauldrons
Overhauled JEI compat for cheesemaking
Rats will now wear special hats or hold certain items on holdiays
Party hats can now be dyed any color
Added a spawning animation for the flying dutchrat
added spawning and death animations for the rat king
Reimplemented village pet shops and trash piles. You can give a villager the pet store owner profession by placing a trash can near it
Added a raw oratchalcum ingot for vanilla parity
Added back the fly particles that spawn over trash piles. Trash cans that are partially full will also spawn flies around it.
Redid how the trash can works. Right click it with an empty hand to open and close it, and right click blocks into it to fill it when its open. You can also prevented blocks from being turned into trash by adding them to the `rats:trash_can_blacklist` tag. Resource storage blocks and the trash can itself are included in the tag by default.
Added a new rat skin
reorganized the creative mode tabs
overhauled the rat crafting table. instead of defining what the output is, you can now make a ghost version of the recipe and the rat will make its result as long as it has the items needed in the table
rats will now play a sleeping animation when sitting on a bed
plague doctors will eat items theyre holding if their health is below max
rat variants have been moved to a registry, meaning other mods can register their own variants. You can even define if its a breeding exclusive or a naming easter egg.
Added a BUNCH of new config options. You can configure lots of things about the various bosses, and you can control more things about the rats and their upgrades
Ratlantis now has exclusive fishing loot
Tamed Cats now have a chance of bringing you a raw rat or tiny coin after sleeping with you at night
removed the recipe for rat transfer papers. They are now only obtainable through pet shop owners.
The ratlantis bow will now shoot twice as fast and the arrows do double the damage normal arrows do.
plague doctor and black death masks will now unrender the player's hat layer, fixing any clipping issues when wearing them.
attempted to make the ratlantis portal effect mimic the 1.12 effect a bit better
ratbow essence will create different overlays based on whats its named. Wear your colors with pride!
rat dragon fire will now create fire blocks at a max age instead of fresh blocks. Hopefully they wont burn as much stuff with this change.
Moved rat spaws to their own mob cap. You can now have a max of 25 wild rats spawning in an area without affecting the animal spawn cap. Demon rats were also moved to their own mob cap, which is set at 5.
Trash piles now respect the new mob cap mentioned above, meaning that they wont spawn millions of rats forever. Trash piles dont follow the cap exactly though. They will continue to spawn rats until the mob cap is at 50 (double what it will normally be)
plague doctorates will now only work on nitwits or unemployed villagers
add unique subtitles for sounds
added oratchalcum and ratlantis gems as valid trim materials
added a new advancement trigger for summoning black death
Ripped out the old API and completely redid show compat works. Upgrades now use various interfaces, mounts are now defined in the item, and skins were moved to a registry (as stated before)
moved creeper chunks and tiny coin drops to loot modifiers
added 3 new loot conditions:
- `rats:rat_has_plague`: returns true if a rat is plagued
- `rats:ratlantis_loaded`: returns true if the ratlantis datapack is enabled
- `rats:killer_has_upgrade`: returns true if a rat has a certain upgrade or a rat is this entity's passenger and has the upgrade (used for mounts)
nerfed the synesthesia effect quite a bit. The effect now only heals 1 hunger notch and 0.1 saturation, and will fire every 2 seconds instead of every tick
migrated archeology, gemcutting, and chef "recipes" to actual recipes, meaning datapacks can now add more as they please.
added 3 new gamerules to toggle rat, piper, and plague doctor spawns
removed milk fluid and instead migrated to using forge's milk fluid
added dispenser interactions for the following:
- all hats: will be equipped to mobs when dispensed
- ratlantean automaton head: will place if it can spawn an automaton. Otherwise will behave like hats
- all dyes + ratbow essence: will dye a rat if its in front of the dispenser
- cheese cannonball, capture net, purifying liquid, crimson fluid, and vial of sentience: will shoot them
- plague doctorate: will transform a villager into a plague doctor
- plague tome: will transform a plague doctor into black death
- cheese: will be placed in a rat trap if aimed at one
added potted ratglove flower
added new compostable materials.
- Rat nugget: 30%
- contaminated food: 50%
- ratglove flower and potato pancake: 65%
- herb bundle and ratglove petals: 85%
- confit byaldi and pottato knishes: 100%

 

fixed a world deadlock when trying to spawn demon rats on striders
fixed rats not digging holes to get to places they cant
fixed plague doctors not restocking their trades ever. They will now restock their trades at the start of every day.
fixed wandering plague doctors never despawning
fixed the auto curdler not displaying the fluid amount in the GUI
fixed plague doctors spawning in dimensions they shouldnt
fixed a few crashes with the undead upgrade
fixed a lot of issues with rat mounts
fixed rats disappearing from your shoulder/head after teleporting around
fixed festive rats not giving presents
fixed plague doctors deleting their held items when converting to black death
fixed many issues with patrol staffs
fixed rat king only spawning female rats
fixed lots of rats released from a rat sack taking cramming damage
fixed many mod projectiles not despawning
fixed zombie villagers not discounting their trades when cured by purifying liquid
fixed rattling gun bullets killing things other than the rat's target
fixed rats with flying upgrades gliding on the floor after landing
fixed bonemeal not making ratglove flowers in ratlantis
fixed an issue where you couldnt extract power from a rat wheel
fixed all mobs in the mod targeting dead mobs or mobs they shouldnt