Rats and magic 1.0.7 - The Rat Penitentiary
Curse Maven Snippet
What's new
Rats and magic 1.0.7 — The Rat Penitentiary
New structure: the Rat Penitentiary (Ironbark Forest, Ratlantis)
- A huge prison: razor-wire fence, a 14-high wall with towers and searchlights, sally port with portcullises
- Yard: basketball court, weight pile, bleachers, vegetable plots, watchtower
- Three-tier cellhouse with 96 furnished cells, catwalks, bridges and a skylit atrium
- Security Center, mess hall, administration and the Director's tower
- The condemned D-block below... and an old tunnel out
New rats (on all fours, like the original Rats mod)
- Rat inmates in orange jumpsuits and stripes, some with a ball and chain
- Rat wardens with cap, baton and keys: they whistle and call each other when they spot you
- Old Tiger, the master of escapes: talk to him for his Escape Plan and his Spoon
Two bosses
- Matix, Chief of Security: disagrees with every choice you make (weapon, bow, shield, food, potions, running...) and confuses you (reversed controls, hotbar shakedown, flashbangs, decoys)
- Director Ben: analyses how you fight, then exploits your weaknesses and "bugs" (rollback, lag spike, dupe, noclip, desync)
- Tiger's Escape Plan makes you unreadable to both
- New curios: Director's Monocle and Chief's Badge
Also
- Szy's Factory Regalia: Tinkers-style named armour, shield, sword, cleaver and longbow with unique traits and a set bonus
- Reworked Corrupted Cheesesteel Tinkers textures
- Fixed: rings could not be equipped in Curios slots
- Infern0 now sits at the heart of the cathedral, with an entrance cinematic; brighter castle interior
Locate: /locate structure pandace_ratlantean:rat_penitentiary (in Ratlantis). Servers need the new jar too.
This mod has no additional files

