A Rat's RPG 0.1.1
Curse Maven Snippet
What's new
added in 0.1.1 multiplayer padding Assassination Changes: Characters can now only hold assassination for 85+Level ticks before it expires.
Player Combat: Players now have agility based combat [Expirimental] If attacker agility/200 + attacker weapon skill/200 + luck/400 are less than defender agility/200 + defender armour skill/200-300 + variation, the defender will dodge a player attack. If player attacks an unarmoured player, those defending are weaker to sword, trident, and hoes. If a player attacks a lightly armoured player, those defending are weaker to sword, trident, hoes. other weapons accuracy go slightly up. sword trident and hoe defense goes slightly down if a player attacks a half armoured player, theyre neutral to all weaponry - though axes and pickaxes are strongest here. if a player attacks a heavily armoured player, they're weak to shovels, mostly, axes, and pickaxes. added a gamerule to disable this player combat process. if you find yourself turning it off, please tell me why in the comments.
Currency: Added Earthymns: Earthymns cost three copper, three gold, and one emerald to make. In addition to their material cost, if you do not have at least one level, the craft will be canceled. This is because crafting Earthymns cost one character experience level. Consuming Earthymns give your player one level. You are essentially trading levels when trading with Earthymns. Create an earthymn bank for level storage. Earthhymns stack up to five.
Quests: Kept quests, removed crafting limitations indefinitely.
UI: Added tooltips to attributes within the character sheet.
Bugfixes: Limitations on workstations removed, bug overkilled.
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