rarity-system-forge-2.0.0
Curse Maven Snippet
What's new
A special thanks to every member of the community who shared ideas, reported issues, and helped with testing. This update would not have been possible without your support, feedback, and time.
📜 Changelog – Rarity System Update
- All configuration moved to the
rarity_systemfolder insideconfig\everydayxp. - New config files:
power_enchant.toml(upgrade table),staffs.json(Irons Spellbooks weapons),weapon_rarity_client.toml(visual settings),rarity_unlocks.toml(rarity weight distribution). - Added an in-GUI configuration screen inside the upgrade table.
- Completely reworked all advancements (names, icons, and descriptions).
- New compatibility file for Legendary Title.
- Added colored item names based on rarity (toggleable in config).
- Implemented an Owner system for weapons created or dropped (owner name + UUID stored on the item).
- Added a tier-based background icon in the inventory.
- Added an attribute filter to show and use stats from installed mods only.
- Added new protective items with updated mechanics (protect tiers 5–14 across three rarities).
- Added a small tier icon on weapons between +1 and +15, visible in the top-left corner of the item (inventory and containers only).
- Added dependency: Epic RPG – Armor Scaling (armor attribute integration).
- Added dependency: Epic RPG – Salvage Inventory (item destruction into fusion stones).
- Added tiered fragments per rarity.
- Magic Find now increases the weight of the highest unlocked rarity with an internal multiplier (not configurable).
- New reforging system: when upgrading a weapon from a low tier to a higher tier, it preserves half of its existing upgrades.
- Added TooltipOverhaul compatibility + new rarity frame keys:
common → wr_common,uncommon → wr_uncommon,rare → wr_rare,epic → wr_epic,legendary → wr_legendary,mythic → wr_mythic,divine → wr_divine,unique → wr_unique,ascendant → wr_ascendant. - Added protection against unauthorized modification of the upgrade table.
- Armor with locked rarity now provides no attributes to the player until the corresponding advancement is unlocked.
- Increased fragment loot across the board to support early-game progression.
- Added translations in Chinese, Korean, and Brazilian Portuguese.
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