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Epic RPG: Rarity System

This mod introduces a great rarity system for weapons and armor to the game.
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rarity-system-forge-2.0.0

File namerarity-system-forge-2.0.0.jar
Uploader
HeroXpHeroXp
Uploaded
Jul 16, 2026
Downloads
378
Size
762.6 KB
Mod Loaders
Forge
File ID
8447160
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:rarity-system-1429421:8447160")

Learn more aboutΒ Curse Maven

What's new

A special thanks to every member of the community who shared ideas, reported issues, and helped with testing. This update would not have been possible without your support, feedback, and time.

πŸ“œ Changelog – Rarity System Update

  • All configuration moved to the rarity_system folder inside config\everydayxp.
  • New config files: power_enchant.toml (upgrade table), staffs.json (Irons Spellbooks weapons), weapon_rarity_client.toml (visual settings), rarity_unlocks.toml (rarity weight distribution).
  • Added an in-GUI configuration screen inside the upgrade table.
  • Completely reworked all advancements (names, icons, and descriptions).
  • New compatibility file for Legendary Title.
  • Added colored item names based on rarity (toggleable in config).
  • Implemented an Owner system for weapons created or dropped (owner name + UUID stored on the item).
  • Added a tier-based background icon in the inventory.
  • Added an attribute filter to show and use stats from installed mods only.
  • Added new protective items with updated mechanics (protect tiers 5–14 across three rarities).
  • Added a small tier icon on weapons between +1 and +15, visible in the top-left corner of the item (inventory and containers only).
  • Added dependency: Epic RPG – Armor Scaling (armor attribute integration).
  • Added dependency: Epic RPG – Salvage Inventory (item destruction into fusion stones).
  • Added tiered fragments per rarity.
  • Magic Find now increases the weight of the highest unlocked rarity with an internal multiplier (not configurable).
  • New reforging system: when upgrading a weapon from a low tier to a higher tier, it preserves half of its existing upgrades.
  • Added TooltipOverhaul compatibility + new rarity frame keys: common β†’ wr_common, uncommon β†’ wr_uncommon, rare β†’ wr_rare, epic β†’ wr_epic, legendary β†’ wr_legendary, mythic β†’ wr_mythic, divine β†’ wr_divine, unique β†’ wr_unique, ascendant β†’ wr_ascendant.
  • Added protection against unauthorized modification of the upgrade table.
  • Armor with locked rarity now provides no attributes to the player until the corresponding advancement is unlocked.
  • Increased fragment loot across the board to support early-game progression.
  • Added translations in Chinese, Korean, and Brazilian Portuguese.

This mod has no additional files