A 6-tier rarity system for the Slimes Resurgence modpack. Every weapon, armor piece, tool, and spell item that enters your inventory; whether looted from a dungeon chest, crafted at a workbench, or traded from a villager; is assigned a rarity tier that alters its stats and appearance.
| Tier |
Modifier Range |
| Common |
-5% to +5% |
| Uncommon |
+5% to +10% |
| Rare |
+10% to +15% |
| Legendary |
+15% to +25% |
| Exotic |
+25% to +40% |
| Mythic |
+40% to +60% |
Each tier applies multiplicative attribute bonuses based on item type; attack damage for weapons, max health and armor for armor pieces, spell power for staves, ranged damage for bows, and more. Rarer items are exponentially harder to find: Mythic items have roughly a 1-in-97 chance of appearing naturally.
Items display their rarity through a colored plate glyph and recolored name in the tooltip. When ObscureTooltips is installed, each tier also gets a matching gradient border around the tooltip itself.
The Reshaping Table
Don't like the roll you got? The Reshaping Table lets you reroll an item's rarity using crafting materials from Resurgence Core:
- Anima Ingot: Rerolls Common -> Rare
- Galenite Ingot: Rerolls Uncommon -> Legendary
- Imbued Shard: Rerolls Legendary -> Mythic
Place your item in the top slot, your catalyst material in the bottom slot, and hit the hammer. One material is consumed per reshape. The result is still weighted, even with an Imbued Shard. Mythic isn't guaranteed.
Mythic Armor Limit
To keep Mythic gear from trivializing combat, players can only equip one piece of Mythic armor at a time. Attempting to equip a second piece will be blocked. Choose wisely, a Mythic chestplate or a Mythic helmet, but not both.
Dimension Weights
Server operators can customize rarity drop rates per dimension in the config. Want the Nether to drop better loot? Want the Otherside to rain Exotics? Add a dimension weight override:
"dimensionWeights": {
"minecraft:the_nether": {
"common": 30, "uncommon": 30, "rare": 20,
"epic": 12, "legendary": 5, "mythic": 2
},
"deeperdarker:otherside": {
"common": 10, "uncommon": 20, "rare": 25,
"epic": 20, "legendary": 15, "mythic": 10
}
}
Dimensions without overrides use the global weights.
Advancements & Statistics
Track your rarity journey with a dedicated advancement tab:
- Uncommon Find → Rare Discovery → Legendary Encounter → Exotic Fortune → Mythic Ascension
- Reshaping Destiny: Use the Reshaping Table for the first time
- Shaping Legends: Reshape an item to Mythic
Custom statistics track how many items of each tier you've obtained and how many Mythic reshapes you've performed, visible in the Statistics screen.
Compatibility
- ObscureTooltips: Colored gradient tooltip borders per rarity tier, with 16 additional color presets for custom items.
- EMI: Reshaping Table recipes displayed in the recipe viewer
- Spell Power / Ranged Weapon API / More RPG Classes: Modded attributes receive rarity scaling automatically.
- Berserker RPG items receive bonus rage modifiers.
Configuration
Everything is configurable via config/resurgence-core/addons/rarities.json5:
- Toggle rarity sources (loot tables, crafting, villager trades)
- Adjust per-tier weights and modifier ranges
- Customize tooltip border colors
- Add dimension-specific weight overrides
- Toggle tooltip display
Requires: Fabric API, Slimes API, Resurgence Core 2.1.0+
Optional: ObscureTooltips 3.10.0+, EMI