Description
Range's settlement mod is a mod where npcs move into your settlement and you give them jobs and they live. They age, marry, have kids die of old age. They are pretty advance. There is 25+ jobs for the npcs.
To start place a banner(and yes there are some new banner decals) this will claim a 125x125 area you can extend this area using money from Range's economy mod which is required for this mod to work.
Next place some beds in the settlement claim and shift right click them and turn on immergration, after a while npcs will start moving in(time is configable) you can right click these npcs and set their jobs.
Current jobs
farmer - they search from crops in the settlement and harvest them and move to crop crate.
lumberjack - they search for trees in the settlement and chop them down and replant(sometimes working on this part) and bring wood to wood crate.
miner - you use mining wand to place a way point on like an ore or stone/sand/clay/gravel and the npc will go to this way point and get this items over time, it does not remove the ore block or anything. They bring the stuff to the miner crate.
smelter - they gather the ore/sand/stone and stuff and smelt things into ingots or glass or whatever, they also make charcoal.
rancher - these are all about animals they breed them cull them, gather eggs/milk can set the limits of how many to keep.
fisher - well they fish.
cook - they turn stuff into food
tool smith - they make tools
weapon smith - they make weapons
armor smith - they make armor.
crafter - this guy makes things that really dont fall into other catergories like rails or modded items, paper, glass bottles ect.
enchanter - uses enchat table to enchant books over time.
bartender - works with range's substance mod to make beer and stuff.
potion maker - makes potions
fletcher - makes arrows.
adventurer - send this people out on missions and they return with random stuff.
courier - moves stuff from npcs job crates into ware house, also orginizes it, they also move stuff from the "drop box" block into the warehouse.
guard - well they guard your settlement, can set them up on patrols, can also build army's out of them and raid other settlements with them. can also hire them to follow you and use a wand to give them command like attack/go here ect. They also work as jailers yes there is a jail system.
clergy - they work at the church and will marry npcs or players to each other.
road maker - select an area with a wand they will auto path this area and lay roads, can make pattern roads/ random roads.
lamp lighter - these will buid street lights of your design on the side of the roads, they also light up the settlement with torches if you want them to.
gravedigger - when a npc dies it leaves a grave, this person collects the items from the grave and moves the graves to the mausoluem.
teacher - they work at the schools and teachers the children npcs about the settlement history(yes the npcs learn this stuff when they are taught it and will talk about it)
doctor - works with my "range's needs" mod so if npcs get sick they can go to doctor and get better.
Transporter - this npc will move goods from one settlement to another. kind of a supply trade system.
Builder - this npc you select an area with a wand, it buids in that area either a pattern you setup in its building block or uses random blocks placed in that grid. Can also change the shape of the wand from things like solid box, hollow box, dome, sphere, ect.
Digger - this npc will dig a hole and can make it so they do not remove ore.
quest giver - gives you simple quest like go kill so many mobs or gather x items or what ever.
theres a lot of other neat things like text to speech for the npcs a relationship system with them. also has a way to setup so your settlement sells things to other players with a shop block and that goes into settlement treasurey.
There are also monster raids that happen every so often you can config these and add your own type, they work with both vanilla and modded mobs.
Npcs will use chairs from other mods. there are also wands to setup like marry spots, party areas and civ hangouts where the npcs will just go when they are not working.
You can set the npcs schedule so they work what every hours you want them to and off when ever.
Im forgetting some other stuff but yea its beta for now and ready for testing so if you find any bugs let me know and ill try to fix as soon as possible.
Also npcs will starve to death.
Also will work with cobblemon once i release my cobblemon mods that goes with it.



