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RandomTech API

Experimental
API designed for RandomTech, but released separately for other mod authors to use.

File Details

0.0.5.6.3

  • A
  • Sep 10, 2020
  • 423.10 KB
  • 33
  • 1.16.2
  • Fabric

File Name

randomtechapi-0.0.5.6.3.jar

Supported Versions

  • 1.16.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:randomtech-api-407465:3054110"
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~~First Release. Looking to Setup Pushing Releases From Github Actions Soon.~~ Done. Next release will be uploaded with a proper changelog.

  • Apparently CurseForge's Markdown parser doesn't use any form of Strikethrough Syntax, not even Github's Strikethrough Syntax

  • Due to the tediousness of trying to add the dependency path through the web editor, I'm just going to leave the one hard dependency as is and let the automated publishing of releases add the full set of dependencies. I've already tested with a now deleted snapshot release and it fills out everything perfectly, so I know I'm golden to have all the required data for future releases.

Historical Snapshot Changelog

I'm manually writing this changelog for inclusion into the Changelog generator until I learn how to commit for the changelog generator to pickup.

Everything Below And Including API 0.0.5.6

  • Added Dynamic Armor Texture (Based on ItemStack)
  • Added Calculation Helpers (e.g. proportion calculator or range converter)
  • Added Mixins to Support Bedrock and Other Unmineable Block Breaking
  • Added Mixins to Support Allowing the Player To Not Take Damage
  • Replaced Kill Command Damage Type From Out of World, To Killed By Angry Server Owner ;P
  • Added Generic Versions of Blocks Used in RandomTech for Other Developers to Use
  • and more...