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Randomizer – Chaos Events

Global timer that triggers random items, mobs or effects on a random player in coop.

File Details

randomizer-1.21.10-0.5.0.jar

  • B
  • Dec 17, 2025
  • 59.21 KB
  • 400
  • 1.21.10
  • NeoForge

File Name

randomizer-1.21.10-0.5.0.jar

Supported Versions

  • 1.21.10

Curse Maven Snippet

NeoForge

implementation "curse.maven:randomizer-chaos-events-1394286:7343415"
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✨ Feature

  • Added rarity-tier weighting per pool (Items, Mobs, Effects)
  • Implemented deterministic selection chain: Category → Tier → Entry
  • Added min/max mob spawn control
  • Implemented mob spawn retry logic with fallback to Item/Effect selection

🐛 Fix

  • Stabilized Warden spawning by enforcing persistence and initial aggro on spawn
  • Removed default Warden pool entry; Warden is now handled exclusively via registry
  • Enforced boss behavior consistency (Warden treated as EXTREME tier with spawn count limited to 1)

🔧 Improvement

  • Reworked targeting feedback system:
    • Clear distinction between target messages (“You …”) and broadcast messages (“Player <name> …”)
    • Optional actionbar feedback for targeted players
    • Configurable broadcast rules (all players / operators only / disabled)
  • Added spam and double-trigger protection using a tick-based guard
  • Improved logging system:
    • Structured INFO / WARN / ERROR output
    • Configurable admin-only debug logging
    • Additional debug output for pool selection, fallbacks, and retries
  • Improved config quality:
    • Unified translation key prefix (config)
    • Added missing en_us translations
    • Hardened blacklist validation using ResourceLocation parsing
    • Added clear descriptions for tier weights (Items / Mobs / Effects)

📁 File/Project structure

  • Moved COMMON and CLIENT config files into a dedicated mod-specific config folder