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RandomAffix

Every crafted weapon and armor piece rolls random affixes, and high-tier swords grant flight, orbiting blades, and sword-qi slashes.
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词条与飞剑_RandomAffix-1.1.8-1.20.1-neoforge47.1.x.jar

File name_RandomAffix-1.1.8-1.20.1-neoforge47.1.x.jar
Uploader
JING1045JING1045
Uploaded
Oct 31, 2026
Downloads
7
Size
122.1 KB
Mod Loaders
NeoForge
File ID
9385960
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

NeoForge

implementation fg.deobf("curse.maven:randomaffix-1766787:9385960")

Learn more about Curse Maven

What's new

changelog (1.1.8)
 Fixed summoned guard swords dealing no damage to large modded bosses.

- Hit detection now uses the closest distance to each target's live bounding box instead of entity-position distance, so tall / large bosses no longer fail to register hits.
- Strike position is now on the hitbox face facing the sword, offset 0.35 blocks outward, so swords stop at the surface instead of flying into the model.
- Added a damage-source fallback: if a boss rejects the player-attack source, damage is retried as indirect magic, preventing slash effects with no health loss.
If upgrading directly from 1.1.5, this version also includes: 1.1.6 fix for summoned swords freezing after landing; 1.1.7 fix for ground summon doing nothing when a sword has both Flight and Guard.

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