词条与飞剑_RandomAffix-1.1.8-1.20.1-forge47.1.3.jar
Curse Maven Snippet
What's new
changelog (1.1.8)
Fixed summoned guard swords dealing no damage to large modded bosses.
- Hit detection now uses the closest distance to each target's live bounding box instead of entity-position distance, so tall / large bosses no longer fail to register hits.
- Strike position is now on the hitbox face facing the sword, offset 0.35 blocks outward, so swords stop at the surface instead of flying into the model.
- Added a damage-source fallback: if a boss rejects the player-attack source, damage is retried as indirect magic, preventing slash effects with no health loss.
If upgrading directly from 1.1.5, this version also includes: 1.1.6 fix for summoned swords freezing after landing; 1.1.7 fix for ground summon doing nothing when a sword has both Flight and Guard.
This mod has no additional files

