词条与飞剑_RandomAffix-1.0.0-1.20.1-neoforge47.1.x.jar
Curse Maven Snippet
What's new
## 1.0.0 — Initial release
First public release. Forge 1.20.1, NeoForge 1.20.1, Forge 1.21.1 and NeoForge 1.21.1.
### Random affixes
- Crafted weapons, tools and armor roll random affixes; value ranges scale with the material tier.
- Weapons: attack damage, attack speed, attack %, crit rate, crit damage, life steal, reach.
- Tools: mining speed.
- Armor: max health, armor toughness, knockback resistance, crit rate / crit damage; boots can also roll max walk height (1–3 blocks).
- Negative rolls are marked as Flawed, and every item shows a 10-step rating in its tooltip, from Common to Peak Mythic.
### Anvil merging
- Merge two affixed items of the same type to keep the higher value of each matching affix.
- Upgrade chance: 10% base, +3% per failed attempt, capped at 50%; a successful upgrade resets it back to 10%.
- Vanilla-style durability repair still applies when merging.
- The three sword abilities are fixed values and never level up through the anvil.
### Sword arts
- Sword Flight (I–V): summon a sword and fly with plain vanilla controls. Each sword has a flight budget that recharges on the ground, and landing recalls it automatically.
- Sword Control (I–III): orbiting swords that seek and attack targets on their own; level = number of swords.
- Sword Qi (I–III): hold left-click to charge up to 1 second and release a piercing crescent. Charges of 50%+ carve a walkable tunnel; tapping left-click has a 20% chance (guaranteed on the 6th try) to fire a weak, non-destructive qi. Each shot costs 1 durability.
- ·Fire / ·Ice sword elements add burning or freezing to qi hits.
### Notes
- No new items or blocks: everything attaches to vanilla gear.
- Required on both client and server.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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