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Random Sized Mobs!

Random Sized Mobs brings subtle size variety to vanilla and compatible modded creatures. Each mob receives a persistent size between 0.75× and 1.25× by default, with larger mobs gaining a little health and damage while smaller mobs are more fragile.
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Random Sized Mobs 1.0.0 | 26.3 | Forge

File namerandomsizedmobs-forge-26.3-1.0.0.jar
Uploader
IandrexIandrex
Uploaded
Nov 6, 2026
Downloads
45
Size
38.1 KB
Mod Loaders
Forge
File ID
9468312
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Forge

implementation "curse.maven:random-sized-mobs-1786294:9468312"

Learn more about Curse Maven

What's new

Random Sized Mobs 1.0.0 - 26.3 / Forge

Initial release for Minecraft 26.3 on Forge.

  • Give existing and newly spawned mobs persistent random sizes, from 0.75x to 1.25x by default.
  • Balance larger and smaller mobs with mild health, damage, movement and supported attack-speed adjustments.
  • Configure minimum and maximum sizes through world gamerules (percent values from 25 to 400).
  • Preserve size and remaining health percentage across saves and restarts.
  • Scale damage attributed to mobs once, including melee, projectiles, explosions and special attacks; preserve other mods' attribute modifiers.
  • Support standard melee, ranged, bow and crossbow cooldowns, plus optional attack-speed attributes.
  • Include gamerule labels in 14 languages.

Install this exact build on both the client and server.

Tested loader: Forge 66.0.11. Minecraft runtime: Java 25.

Dedicated-server initial and cold-restart checks passed for this target. Graphical gameplay, real multiplayer and individual modpacks have not been validated. Special AI attack timers can retain their own timing; custom rendering or entity systems may need compatibility adapters.

This mod has no additional files