Random Sized Mobs 1.0.0 | 26.3 | Forge
Curse Maven Snippet
What's new
Random Sized Mobs 1.0.0 - 26.3 / Forge
Initial release for Minecraft 26.3 on Forge.
- Give existing and newly spawned mobs persistent random sizes, from 0.75x to 1.25x by default.
- Balance larger and smaller mobs with mild health, damage, movement and supported attack-speed adjustments.
- Configure minimum and maximum sizes through world gamerules (percent values from 25 to 400).
- Preserve size and remaining health percentage across saves and restarts.
- Scale damage attributed to mobs once, including melee, projectiles, explosions and special attacks; preserve other mods' attribute modifiers.
- Support standard melee, ranged, bow and crossbow cooldowns, plus optional attack-speed attributes.
- Include gamerule labels in 14 languages.
Install this exact build on both the client and server.
Tested loader: Forge 66.0.11. Minecraft runtime: Java 25.
Dedicated-server initial and cold-restart checks passed for this target. Graphical gameplay, real multiplayer and individual modpacks have not been validated. Special AI attack timers can retain their own timing; custom rendering or entity systems may need compatibility adapters.
This mod has no additional files

