This is a passive skill module designed to enhance the player's defensive capabilities, recovery, and overall resilience. Specifically, during gameplay, when the player is attacked, there is a probability of activating effects like a shield, health regeneration over time, invisibility, increased movement speed, super armor, or damage reflection, making the player more resilient and harder to defeat. At the same time, since these skills are passive and triggered randomly, they introduce an element of unpredictability, which adds more fun to the game. When under attack, a player might become significantly stronger due to buffs, or they might fail to trigger any skill and be suddenly eliminated.
Homepage: https://villager-dusk.github.io/