randommob-1.4.0.jar
Curse Maven Snippet
What's new
New Modifiers
Added 6 new modifiers:
- Balloon
- Picnic
- Sleepy II
- Personal Space!
- Red Light!
- Best Friend
Secret Modifiers
- Added the purple Secret modifier tier
- Secret modifiers have a combined 0.1% chance per regular random spawn and cannot be obtained through Random x5 or Roulette
Modifier Guide
- Press G to open the modifier guide; the key can be changed in Controls
- Modifiers start hidden and become visible when they appear during play
- Discoveries are saved for each player in each world
Modifier Changes
- Firefly and Firefly II now light up their surroundings instead of making mobs glow
- Sleepy now sleeps for 2 seconds and stays awake for 5 seconds; sleeping mobs lower their heads and emit small Z particles
- Sleepy and Just Watching keep falling and can be pushed instead of floating in place
- Bound keeps its mob within 15 blocks of its player
- Magnet pulls less strongly, making it easier to escape
- Summoner summons every 4-11 seconds
- Thunderbringer strikes every 7-15 seconds
- Timer explodes after 20 or 25 seconds, with a slightly stronger explosion
- Baby Warden fires a sonic attack every 5 seconds
- Wizard applies its first harmful effect after 2 seconds
- It's a Trap! spawns 2 zombies or skeletons wearing JudeLow's head; each has a 25% chance of diamond armor
- Withered Touch is now Normal
- Firefly II is now Easy
- Renamed Ars to Envy, AAAAA, THE SUN! to BURNING SUN!, and Hey where are you going to HEY! ITS MINE!, including its second version
Modifier Fixes
- Fixed incompatible Random x5 combinations that caused modifiers to interfere with each other
- Helpers no longer hurt each other or players, including attacks from their projectiles; friendly status survives mob conversions
- Helper damage now follows the mob's normal attack damage, with a 2 HP fallback for mobs without an attack
- Envy now helps players with an empty inventory until they obtain an item
- HEY! ITS MINE! now steals from random inventory slots
- Fixed What a gift! stopping after its first item. It now drops an item every 1-2 seconds
- Fixed Roulette restoring health when switching to Side Boss, including rerolls at very low health
- Side Boss health bars remain visible after stopping random spawning
- Block-placing modifiers no longer overwrite command blocks, barriers and other protected blocks
Commands & Balance
- All commands now start with /randommob
- Refreshed /randommob modhelp with highlighted commands
- Added spawn interval suggestions for 5, 10 and 180 seconds
- Click a blacklisted mob in the list to remove its ban, or use /randommob blacklist removeall to clear the list
- Command feedback is private unless it announces a time, blacklist, chat-message or difficulty change
- Difficulty choices are listed as Easy, Normal, Hard, Chaos
- Modifier names in spawn messages show their difficulty when hovered
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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