Random Journey
A Random Journey button in the*Esc menu teleports you somewhere new — really new.
How it works
- You always land in chunks you have never seen (the server remembers what each player has explored)
- At least 5,000 blocks from where you clicked (configurable), always inside the world border
- Safe landing spot: solid ground, no lava, water, fire, cactus or leaves
- Slow Falling + Resistance for a few seconds on arrival
- Cooldown: 3 hours by default (real time, survives restarts) — only consumed if the journey succeeds
Anti-abuse
- 5-second warm-up: moving or taking damage cancels it (no escaping fights)
- Refused while in combat, falling, flying, sleeping or in a disallowed dimension
- Packet spam protection, one journey at a time per player
- Target chunks load in the background, so the server never freezes
- Everything is validated server-side — a modified client can't bypass anything
- All journeys are logged
Configuration
`world/serverconfig/voyagealeatoire-server.toml`: cooldown, min/max distance, warm-up, combat delay, unseen margin, allowed dimensions (Overworld only by default), operator bypass.
Admin commands
- `/voyagealeatoire reset <player>` — reset a player's cooldown
- `/voyagealeatoire info <player>` — cooldown left and explored chunks
Notes
- Required on both client and server
- Areas explored before installing the mod are not known
- Languages: English, Français (France), Français (Canada)