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Random Everything

Every recipe result and drop becomes a fresh random item, with optional random mobs, structures, enchantments, and lucky tools.
lucky_sword_source.png

lucky_sword_source.png

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Description

Random Everything turns Minecraft into a fresh chaos run every time you play. Recipe results, loot-table rewards, block and mob drops, fishing loot, container loot, and physical item drops are re-randomized using the live item registry, so items from other Fabric mods are included automatically.

Features:
• Fresh random results instead of a fixed item-to-item mapping
• Support for registered items, mobs, structures, and enchantments from other mods
• Compatible random enchantments, with a configurable chance to exceed the normal maximum level
• Every 100th physical random drop can spawn one random mob, with a five-mob safety cap
• Player-triggered mob randomization for spawn eggs, commands, and buckets
• Optional random structure placement in newly generated chunks
• Unbreakable Lucky Sword and Lucky Pickaxe with generated spark textures
• Lucky Sword has a 10% chance to gain or improve a compatible non-curse enchantment after each kill
• Lucky Pickaxe has the same 10% upgrade chance after mining a block

Configuration:
The first launch creates config/random_everything.json. Drops, recipes, mobs, structures, enchantment chances, over-level limits, milestone interval, and mob cap can be adjusted there.

Requirements:
• Minecraft 26.2
• Fabric Loader
• Fabric API
• Java 25

Randomized structures affect only newly generated chunks. Existing chunks and entities are not rewritten.

The Random Everything Team

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  • 8
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  • 1.0K
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