rainworks-1.1.jar
Curse Maven Snippet
What's new
🌧️ Rainworks 1.1
Huge thanks to everyone who gave feedback! This update is built around it. 💙
☣️ New: Acid Rain
- 🟢 Each rainfall has a 15% chance to turn into acid rain, with dark green rain.
- 🪵 Unprotected wood rots 6x faster, and wax starts to fail sooner.
- 🧱 Exposed cobblestone, bricks and concrete dissolve. Stone turns into cobblestone, concrete into powder.
- 💔 Players, mobs and animals in the open take damage. Players are also poisoned. Get under a roof!
- 🔔 You get a warning message when acid rain starts.
⚙️ New: Config options
config/rainworks-common.toml:
- 🪵
rot.disableRot: turn wood rotting off completely (default:false). - 🎲
acidRain.chancePercent: chance of acid rain,0disables it (default:15). - ⚡
acidRain.rotSpeedMultiplier,poisonPlayers,damagePlayers,damageAmount,damageMobs,dissolveBlocks,dissolveChancePercent: fine-tune how destructive it is. - 🎨 In-game config: new “Wax shine on blocks” toggle that hides the wax visuals, so your builds keep their original look. The wax still protects them.
🏠 Single player: edit the
.tomlin your ownconfigfolder.
🖥️ Server: only the server’s.tomlcounts. The server owner decides, and players’ local files are ignored.
🪟 Improved: Rain on glass
- 🎨 Brand new pixel-art drops that match the vanilla style, in water blue.
- 💧 Small drops with long, thin, slightly winding trails.
- ✨ Much cleaner window overlay, with mostly clear glass.
💦 Improved: Puddles & mud
- 🌊 Puddles are no longer toxic green. They use the biome’s water color, just slightly cloudier than clean water.
- 🪣 Dirty water items and fluid got the same look.
- 🟤 Soaked soil now turns into a proper wet mud texture instead of plain dirt.
🔊 Improved: Rain sounds
- 🎧 Rain sounds no longer stack into a loud mess, and no longer drop out for seconds.
- 🌦️ It still layers naturally, like real rain.
📝 Notes
- 🖥️ Pencils, rot and acid rain need the mod on the server too. Without it, acid rain never happens.
- 🐄 Animals in the open can be hurt by acid rain, so shelter your livestock, or set
damageMobs = false.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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