village_and_pillage-21.1.0.1-beta.jar
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What's new
By redesigning the Raid system to replace the original one, I’ve taken the first steps toward making Raids data‑driven. Unfortunately, enabling Raids without a village target turned out to be more complex than expected—mainly because of entity AI. Without a village, it’s unclear how to determine the activation conditions. Perhaps in the future this functionality could be added by patching the Raid, or it might require designing a new, similar event altogether.
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