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RageMod

New biomes with the tools to explore them.

File Details

RageMod 2.0: Pre-Release1

  • R
  • Apr 14, 2022
  • 1.08 MB
  • 207
  • 1.16.5
  • Forge

File Name

RageMod - 2.0 22w14a.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ragemod-475474:3751512")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New snapshot pre-release! 

*THIS IS A 1.16.5 VERSION! This pre-release won't come in 1.18.2, but the next will.*

Changelog:
- Added Dense Glowing Oak Biome, Glowing Oak Forest Mountain and Snowy Glowing Oak Forest biomes.
- Added Apophyllite Block and Tiles, Cerussite Bricks, Azurit Block. And removed Achat.
- Changed Mod Description and Name.
- Changed Ore Spawnrates, Destory speed, etc.
- Added more Stonecutter recipes.
- Added Beehive and Fult structures.
- Added more types of foliage for biomes.
- Changed mob spawning rates.
- Creative tab reorder.
- Lighting fix for Glowing Oak Leaves.
- Changed the terrain in Glowing Oak biomes a bit.
- Minor changes...

 

Known issues: (will be fixed)
- The Bone Meal advancement doesn't seem to work.
- Azurit Block has dirt sounds.*

 

The future of RageMod:
As I said, after 2.0 will be released, RageMod won't be actively developed, so we can say almost discontinued. I can't milk this anymore, and I know, I have to change the theme of the mods I make. Wild Aside will be a quite good project to do what I am happy from doing, as I've run out of ideas for RageMod. Maybe we will put some good ideas/texture from RM to WA, but I am not sure. We really want to make Wild Aside in a professional way. Thank you everyone who helped me, motivated me into the development of my first Minecraft mod - RageMod -, and THANK YOU for everyone who will still support me, follow my work, give advice and be a good friend after my "RageMod" era is closed...



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