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Ragdoll on Damage

Get ragdolled and launched by mob hits — the harder they hit, the further you fly. Addon for Sable: Ragdoll.
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manobaseball | Ragdoll on Damage
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Description

Ever wanted every hit to actually send you flying?

Ragdoll on Damage is a small addon for Sable: Player Ragdoll — whenever any mob hits you, you get ragdolled and launched, with the force scaled to the damage you just took. A light tap sends you stumbling; a heavy hit sends you flying across the battlefield.

HOW IT WORKS
- Listens for damage dealt by mobs (melee or ranged)
- Launches you away from the attacker using Sable's RagdollAPI
- Launch strength scales directly with the damage taken
- A speed cap keeps the physics engine stable on big hits

REQUIREMENTS
- Sable (base physics engine)
- Sable: Player Ragdoll
- NeoForge for Minecraft 1.21.1
- Works on both client and server (required on both sides, like most gameplay mods)

FUN FACT
This mod's code was written with the help of Claude, Anthropic's AI assistant — from reading Sable's source code to figure out the right API calls, to debugging the Gradle build and physics-engine crashes together.

Configuration (launch strength, minimum damage threshold) is currently hardcoded in the jar — a proper config file may come later.

The Ragdoll on Damage Team

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