Ever wanted every hit to actually send you flying?
Ragdoll on Damage is a small addon for Sable: Player Ragdoll — whenever any mob hits you, you get ragdolled and launched, with the force scaled to the damage you just took. A light tap sends you stumbling; a heavy hit sends you flying across the battlefield.
HOW IT WORKS - Listens for damage dealt by mobs (melee or ranged) - Launches you away from the attacker using Sable's RagdollAPI - Launch strength scales directly with the damage taken - A speed cap keeps the physics engine stable on big hits
REQUIREMENTS - Sable (base physics engine) - Sable: Player Ragdoll - NeoForge for Minecraft 1.21.1 - Works on both client and server (required on both sides, like most gameplay mods)
FUN FACT This mod's code was written with the help of Claude, Anthropic's AI assistant — from reading Sable's source code to figure out the right API calls, to debugging the Gradle build and physics-engine crashes together.
Configuration (launch strength, minimum damage threshold) is currently hardcoded in the jar — a proper config file may come later.