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Raft World

Start on a tiny raft in an endless ocean. Survive and rebuild the world.
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Raft World 1.4.6

File nameraftworld-1.4.6.jar
Uploader
WilkcraftWilkcraft
Uploaded
Jul 20, 2026
Downloads
464
Size
538.6 KB
Mod Loaders
NeoForge
File ID
8470399
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:raft-world-1593319:8470399"

Learn more aboutΒ Curse Maven

What's new

πŸ“Œ Version 1.4.6

🏝️ Landfall β€” the endless ocean now hides islands worth finding, worth mining, and worth defending

✨ New Features

  • 🏝️ Added three island sizes: small, medium, and large
  • ⛏️ Islands can now generate iron and coal ore
  • 🧭 Added the /nearestisland command to locate the closest island
  • 🧟 Islands can now spawn hostile mobs at night

🏝️ Islands

  • 🟒 Small
  • 🟑 Medium
  • πŸ”΄ Large

⛏️ Ores

Island rock can now hide ore, hidden among the stone.

Ore Chance per stone block
Iron Ore ~0.45% (1 in 220)
Coal Ore ~1.36% (3 in 220)

🧭 /nearestisland Command

  • /nearestisland β€” nearest island of any size
  • /nearestisland small / medium / large β€” nearest island of that size
  • Returns a clickable teleport link

Access:

  • βœ… Always available in Creative and Spectator
  • πŸ” In Survival and Adventure, only with cheats enabled

🧟 Hostile Mobs on Islands

Setting Value
Check interval every 40 ticks (2s)
Search radius 40 blocks around player
Max light level 7
Min. distance from player 6 blocks
Spawn attempts per check 4
Max hostiles near player 8
Vertical search range Y 85 – Y 112

Mob odds:

Mob Weight
Zombie 55
Skeleton 30
Spider 30
Creeper 20

βš™οΈ Technical Changes

  • 🏝️ Added small/medium/large island size categories to world generation
  • ⛏️ Added weighted iron/coal ore rolls to island stone generation
  • 🧭 Added /nearestisland command with small/medium/large subcommands and a teleport link
  • πŸ” Restricted /nearestisland to Creative/Spectator, or Survival/Adventure with cheats enabled
  • 🧟 Added a dedicated hostile mob spawner for islands, independent of the ocean biome's natural spawn list
  • 🎯 Implemented weighted mob selection and light/distance-based spawn gating

The ocean isn't as empty as it looks β€” and neither are its islands. 🏝️

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