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Raffman's Detailed Map

A detailed diorama-style map and minimap with team-shared fog of war, waypoints, teams, diplomacy and chunk claims.
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raffmansmap-neoforge-1.21.1-1.0.2.jar

File nameraffmansmap-neoforge-1.21.1-1.0.2.jar
Uploader
Raffman180Raffman180
Uploaded
Oct 29, 2026
Downloads
11
Size
1.0 MB
Mod Loaders
NeoForge
File ID
9360551
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:raffmans-detailed-map-1757365:9360551"

Learn more about Curse Maven

What's new

1.0.2

  • Death list: 5 styles (dark, light, team color, gold, minimal without background) and adjustable size, in Settings > General
  • Normal sizes: the minimap is smaller by default (96 instead of 140 GUI pixels, zoom 1.0x instead of 2.0x) and all size sliders have 100 % exactly in the middle; the minimap size is now shown in percent. Existing settings are kept
  • Menus no longer have their own size: they follow Minecraft's GUI scale, so the minimap behind a menu looks exactly like in the game afterwards. The old "Menu size" button now changes Minecraft's GUI scale directly (menus, minimap and death list together)
  • Lower CPU load with many detailed mobs (e.g. MCA Reborn villagers): only the nearest mobs are drawn as moving figures (new setting "Max mob figures", default 8); the others are shown as heads
  • Mob heads on the map are drawn together instead of one by one (fewer draw calls)
  • Fixed: lava (especially in the Nether) was sometimes shown as water on the map, and modded leaves could look like glass, if the block colors were prepared in the main menu
  • Less server lag on big servers: claim counts for the team overview are computed once instead of once per player and member, team logos/capes are no longer resent every minute, and the "last seen" time no longer forces a full save of the map data every minute
  • Faster server start with very many players: the death list is read in the background
  • Areas the map only drew in quick quality in the background are now redrawn in full quality after a restart too, once you look at them
  • Fixed: on systems with Turkish language, some texts (claim flags, ranks, waypoint icons) showed raw keys

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