raffmansmap-neoforge-1.21.1-1.0.2.jar
Curse Maven Snippet
What's new
1.0.2
- Death list: 5 styles (dark, light, team color, gold, minimal without background) and adjustable size, in Settings > General
- Normal sizes: the minimap is smaller by default (96 instead of 140 GUI pixels, zoom 1.0x instead of 2.0x) and all size sliders have 100 % exactly in the middle; the minimap size is now shown in percent. Existing settings are kept
- Menus no longer have their own size: they follow Minecraft's GUI scale, so the minimap behind a menu looks exactly like in the game afterwards. The old "Menu size" button now changes Minecraft's GUI scale directly (menus, minimap and death list together)
- Lower CPU load with many detailed mobs (e.g. MCA Reborn villagers): only the nearest mobs are drawn as moving figures (new setting "Max mob figures", default 8); the others are shown as heads
- Mob heads on the map are drawn together instead of one by one (fewer draw calls)
- Fixed: lava (especially in the Nether) was sometimes shown as water on the map, and modded leaves could look like glass, if the block colors were prepared in the main menu
- Less server lag on big servers: claim counts for the team overview are computed once instead of once per player and member, team logos/capes are no longer resent every minute, and the "last seen" time no longer forces a full save of the map data every minute
- Faster server start with very many players: the death list is read in the background
- Areas the map only drew in quick quality in the background are now redrawn in full quality after a restart too, once you look at them
- Fixed: on systems with Turkish language, some texts (claim flags, ranks, waypoint icons) showed raw keys
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