raffmansmap-forge-1.0.1.jar
Curse Maven Snippet
What's new
1.0.1
New Features
- Dimension-specific fog of war: ash and smoke in the Nether, violet haze in the End.
- Optional wartime claim capture, with configurable capture time and minimum defenders online. Disabled by default.
- Optional minimum playtime requirements with configurable periods, progress tracking and login reminders. Disabled by default.
- Server playtime status shown in the multiplayer server list.
- Updated war tooltips to explain claim capture when enabled.
Performance
- Reduced background map work in busy modpacks, prioritizing visible areas.
- Shared decoded chunk data and cached shadow heights to avoid repeated calculations.
- Low quality: small terrain changes rebuild only the affected map region; unchanged surface columns are reused.
- Reduced unnecessary entity visibility checks and off-screen fog rendering.
- Added an optional CPU/GPU hybrid mode for large surface tiles on High quality, with adaptive GPU usage and automatic CPU fallback. Disabled by default.
Validation: Build and automated checks passed. The Low-quality renderer matched the previous output in pixel comparisons. Actual performance gains vary by hardware and modpack.
This mod has no additional files

