raffmansmap-1.0.0 Forge
Curse Maven Snippet
What's new
1.0.0
- Everything you have loaded now counts as explored: the fog of war follows your render distance (at most the server's view distance) instead of a small fixed radius. Servers can switch back with
exploreViewDistance = false - Team exploration now always reaches you: the server remembers the explored terrain and sends what your map is missing when you log in, even if a teammate explored it while you were offline (and also to teammates who come online later)
- Fixed: zoomed far out, many explored areas stayed empty; areas the map knows but hadn't drawn yet (shared by the team, passed while flying) are now drawn in the background, also while new chunks keep loading, and this work is remembered across restarts. Areas from before this update are filled in once in the background
- Fixed: while flying fast (elytra), the map showed square gaps that only filled in much later; empty spots on screen are now drawn first, and quick previews are kept for the zoomed-out view right away
- Fixed: water and lava buckets could be used in protected claims of others
- Better performance with big claim actions (freeing or changing many chunks, claiming 9x9): changes are sent as one update instead of one per chunk
- No more short freeze when changing dimensions or when an unused map view is closed; the map finishes saving in the background
- Fixed: the war cooldown after peace carried over into the next singleplayer world
- Team waypoints always show their real creator
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