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[PRE ALPHA] Rafas Conquest

A grand strategy mod that fills the world with nations, cities, characters, ships, and people. Inspired by Ancient Warfare 2.
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Description

THIS MOD IS PREALPA AND NOT SURVIVAL FRIENDLY YET

For better performance I recommend using Distant Horizons and playing at 6 chunk render and simulation distance!

Experience giant battles, at a scale NEVER seen before in minecraft. This is Rafa's Conquest. 

The world is now filled with randomly generated nations. Each has a unique culture, style, and beliefs, leading to war, alliances, and an emergent story unique to your playthrough. Each nation is filled with castles, cities, characters, and conflict. You see them all via the Worldmap. Simply grab the item, and right click.

Zooming reveals roads, and sealanes that ships travel along, using Sable. (The base mod for the infamrous Create: Aeronautics). You can also right click a city on the world map to teleport to it.

But, more important than the nations themselves are the characters that make it up. Double the capital of a nation to display that nation's info tab- which displays all characters and their relationships to each other.

Clicking on any one of these characters will bring up their Character page. Here you can see what titles (lands) they own, traits they have, whose sworn alligience to them, and their skill levels for various tasks, and a whole host of other information about them.

These characters rule vast holds, and cities, which are dotted around the map. The more influential the country, the greater there cities- some spanning multiple biomes, with castles the size of mountains. Cities and castles double as the title seat for territory are them- meaning he who rules the keep, rules the land. 

But enough about the world- let's get into what everyone's really here for: 

COMBAT

RafasConquest is built upon 2 mods: Recruits, and Distant Horizons. Recruits is the base for which we can control armies in the tens of thousands, and DH allows us to actually see those armies. There is only way to participate in a battle of such scale: join a nation when it marches to war. Either find the recruiter at the barracks located in each city

 or use the command
/team join <country name>


after which, when the country marches to war, you will be teleported to march with them, or directly to the battlegrounds. Armies will automatically select the best area to do battle. Avoiding oceans and rivers, and setting up their warcamps at either end.



Your job in the battles can change though, aswell as your role. Use

/pve job <job> to change jobs. (Cavalry, Heavy infantry, levy, archer, etc)

and 

/pve role <role> to change what your general will be ordering you to do. Alternatively, you can also speak with the general directly, who will be holding a war council before the battle starts.

However, generals will only speak with Officers. Either rank up surviving enough battles, or completing enough missions, or use
/pve rank set 5
to become the minimum Officer rank. The ranks range from 1-8, and correspond to how many troops you can control. Rank 1 is you by yourself:

While rank 5+ controls over a hundred soldiers, using my custom Strategy View screen:

click a unit's unit card, then right click a spot to tell them where to go. To use this menu either right click the war horn you are given at the start of battle, or right click the red strategy block.

Remember to take caution, because Generals will use complex strategies to outmanuver and crush their enemies- and YOU are included in them. 

 

alongside regular land battles there are Sieges:

and Naval Battles.

However, both of these features are both very new, and very experimental.

questions:

If you have any questions, comments, or suggestions, join the Recruits mod discord, and @Rafa. I'll get to you when I can!

DISCLAIMER:

This project was only possible thanks to Claude Code. I am a novice programmer, and AI made it possible to put this dream project of mine together.

Credits:
The backbone this mod, recruits was made by the talented Talhanation
All buildings go to OddlySeagul, who has dedicated over 3,000 builds to the modded community through Ancient Warfare 2 over the last decade
Habuna for pushing the boundaries of what's possible in minecraft through developing ocean physics, which RafasConquest are based on.
RyanHCode for developing Sable, which the ships, and city gates use to run their magic.

Support the dream:

My goal is to make Total War in minecraft. Join the conquest here:
https://www.patreon.com/cw/RafasConquest

 

[PRE ALPHA] Rafas Conquest Team

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