Radonium-2.4-Beta
Curse Maven Snippet
What's new
Bug fixes:
1. On mobile devices, light would sometimes flicker, which led to a loss in performance.
2. Previously, the game took longer to launch because Radonium would inject its Mixins for Polytone compatibility without checking; a check has now been added, resulting in faster game startup.
Improvements:
1. Lighting optimization has been improved for mobile devices.
2. Lighting optimization has also been slightly improved for PC.
3. Smooth animations have been added to the mod's menu.
4. Compatibility with mobile devices has been improved.
5. More color options have been added for the Radonium menu.
6. The GPU mesh has been optimized, significantly reducing the load on both the CPU and the GPU.
7. The contrast of placed light sources has been greatly increased.
New features:
1. A new chunk-culling function (with standard and aggressive modes) that provides a significant boost to FPS.
2. A fun little bar in the menu that just bounces around and doesn't do anything else.
3. The mod description in the mod menu now lists new contributors who have been helping me test the mod: Agent01 and Kirill02r.
Fixes:
1. The container-culling function (in standard mode) previously caused a major drop in performance this has been fixed in this update.
2. The render pre-processing function was previously malfunctioning due to internal errors this has been resolved. Additionally, when a player was on fire, the light radius around them was excessively large and bright; this has now been significantly reduced.
3. Previously, text on signs would take on the color of the surrounding light this has been fixed.
4. Sea lanterns were emitting a blue light instead of a "sea-colored" (cyan/teal) light this has been fixed.
5. End rods previously cast light over an excessively large distance this has been corrected, and they now have a much smaller, more appropriate light radius.
6. The light emitted by magma and crying obsidian is now more atmospheric.
7. Previously, a faint cross-shaped silhouette was visible within the light source this is no longer present.
8. Light previously failed to affect sand or gravel falling near a light source (such as a torch) this has been fixed.
9. Chests and other containers are once again affected by light.
10. Carpets are now affected by light.
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