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Rad Gyms [Cobblemon]

Cobblemon roguelike gyms based on RCT Api

File Details

Rad Gyms 0.2.0-beta1 for Cobblemon 1.6.1+

  • B
  • Aug 16, 2025
  • 679.24 KB
  • 377
  • 1.21.1
  • Fabric

File Name

Rad Gyms [Cobblemon]-0.2-beta.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:rad-gyms-cobblemon-1196570:6891756"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Release beta v0.2-1

What's Changed

Player data persistence layer

The main issue of duping gyms was the player data not being copied properly on player death. Persistence layer was refactored and moved to dedicated server NBT state, thanks to merge request with clue from @KaptainWutax That should effectively solve issues with gyms stacking on top of each other

owo-lib dependency removed

As time and developer experience proven, owo-lib is a real great dependency, albeit it started to cause issues when I started to implement poke caches. Removal of dependency provoked big code refactor, but it also allowed me to prepare polygon to migrate the mod to multiplatform

Logic rework

  • If player logs off in uncompleted gym, instance will be removed, but player will be left in the gym dimension. Exit block will be spawned to allow player to leave the gym on next login.
  • Chaos caches will firstly randomly select random pokemon typing, then randomly select pokemon from rarity bucket.
  • For buckets higher than Common tier pokemon will be picked from cache rarity bucket AND previous rarity level bucket (for example - uncommon cache will pick from uncommon and common buckets)
  • It is possible to increase your chances to get a shiny poke by using a poke cache while holding lapis lazuli or block of it in offhand. Shiny chance will be reflected in tooltip.
  • Added pokecache support for shiny charm influence from Tim's Unimplemented Items. Logic is the same - if poke is not shiny, it tries to roll for shiny one more time

GUI rework

Removal of owo-lib required me to rework interfaces.

  • Cache GUIs removed, pokemon will be added to PC/Party immediately
  • New visuals for gym entrance and gym exit screens