Races
Every player picks a race when joining the world, and each race can belong to only one player. Choose wisely: the only way to get a race someone else already has is the Random button.
How it works
- On your first join you get the Race Selector and a race screen that can't be closed until you choose.
- Changing race later asks for confirmation and safely removes the old race's effects.
- Earn skill points by leveling up (1 point every 5 XP levels) and spend them in the skill tree (K).
- Every race has a base core and 4 cores in the corners of its tree that unlock new passives and abilities.
- Abilities are bound to Z / X / C / V. Cooldowns show as icons next to the hotbar that rebuild while recharging.
- Brand new RPG-style screens with hand-drawn art for every race, made to fit any monitor (16:9, ultrawide, 16:10).
Races
Arachnid
- Only 1 block tall (normal reach and jump), 5 hearts.
- Climbs walls; walks on top of cobwebs, climbs them and is never slowed by them.
- Hitting an enemy traps it in a cobweb (disappears after 3 s, 6 s cooldown). Anything caught in your webs glows, but only you see it.
- Can only sleep below Y 0, and drops String when waking up.
- Web Thread (core): rise on a strand of web and walk on ceilings upside down (ceilings need Gravity Control).
Phantom
- Burns in sunlight (takes damage but doesn't catch fire).
- Phase (Z): walk, run and jump through blocks as a translucent ghost, immune to the sun but much hungrier. Can't pass bedrock, barriers, reinforced deepslate or end portal frames (configurable with the
racas:phantom\_impassabletag).
Avian
- Glides (hold sneak to dive faster) and takes no fall damage.
- Vegetarian: can't eat meat, eats wheat seeds instead. Sleeps only above Y 150 and drops a Feather.
- Cores: Harpy (+damage and armor), Falcon (Phoenix Dive: rise, aim and crash down in a fiery explosion), Owl (night vision; nearby creatures glow at night), Hummingbird (tap jump in the air to flap and climb).
Elytrian
- Flies like wearing an Elytra, without the item. Boost (Z) launches you 30 blocks up.
- Can't wear armor heavier than chainmail.
- Cores: Armored (any armor), Glide (soft landing after flying + rocket-like forward boost), Keen Sense (creatures glow while you fly), Dragon Breath (purple fire cone while flying).
Shulk
- Natural armor and an extra 3x3 inventory (Z). Its items drop on death. Bags and backpacks can't go inside.
- Cores: Domain Expansion (27 slots), Memories of the Past (keep the extra inventory on death), Steel Armor (+8 armor), Levitation (throw enemies up and slam them into the ground).
Enderian
- 2.5 blocks tall with extra reach. Ender Pearl ability (Z) with no teleport damage.
- Takes damage in water and rain.
- Cores: Long Arms (+2 reach), Silk Touch (toggle: break blocks with Silk Touch using any tool), Wet Body (water stops hurting, +hearts and armor), Enderman Sense (whoever looks straight at you glows, and you're warned "you are being watched").
Merlin
- Breathes and sees perfectly underwater, swims twice as fast.
- Out of the water, air runs out in 30 seconds.
- Cores: Amphibious Body (breathe out of water), Kraken (+reach, blinds players you hit), Urchin (+hearts and thorns), Sea Sense (creatures in water within 50 blocks glow).
Blazeborn
- Immune to fire and lava. Spawns in the Nether (your respawn point moves there).
- Takes damage in water and rain.
Feline
- Half fall damage, jumps higher, 20% faster, and creepers run away from you.
- Cores: Radar (nearby creatures glow), Lion (+damage and a Roar that weakens everything around), Cheetah (permanent Speed, auto-steps 1.5 blocks), Leopard (smaller; stand still crouching for 3 s to become truly invisible, and Pounce: a 10-block dash that hits everyone in the way).
Angel
- Flies like in creative (double jump).
- Only 4 hearts and deals half damage (melee and projectiles). Night vision.
For admins (OP level 2)
- In-game skill tree editor (creative mode): create nodes, link them, set costs and buffs, and tune every race number without restarting.
- Edit the race screen in-game: name, text, art, icon, background and order.
/races points add|set,/races reversal add|set,/races setrace <player> <race> \[force\],/races reset,/races release,/races unlock,/races lock,/races tree reload|undo|reset- Game master characters:
/personagem criar|usar|atualizar|apagar|listaand the/personagensscreen save and swap a full loadout (inventory, effects and Armourer's Workshop skins).
Requirements
- Minecraft 1.20.1, Forge 47+
- Pehkui (required)
- Gravity Control + Cloth Config (optional, lets the Arachnid walk on ceilings)
- Armourer's Workshop (optional, for character skins)
Beta: more cores, races and skill-tree nodes are coming.

