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Raças Narkevitz

Choose a unique race (each one belongs to a single player), with its own powers, weaknesses and skill tree.

Races

Every player picks a race when joining the world, and each race can belong to only one player. Choose wisely: the only way to get a race someone else already has is the Random button.

How it works

  • On your first join you get the Race Selector and a race screen that can't be closed until you choose.
  • Changing race later asks for confirmation and safely removes the old race's effects.
  • Earn skill points by leveling up (1 point every 5 XP levels) and spend them in the skill tree (K).
  • Every race has a base core and 4 cores in the corners of its tree that unlock new passives and abilities.
  • Abilities are bound to Z / X / C / V. Cooldowns show as icons next to the hotbar that rebuild while recharging.
  • Brand new RPG-style screens with hand-drawn art for every race, made to fit any monitor (16:9, ultrawide, 16:10).

Races

Arachnid

  • Only 1 block tall (normal reach and jump), 5 hearts.
  • Climbs walls; walks on top of cobwebs, climbs them and is never slowed by them.
  • Hitting an enemy traps it in a cobweb (disappears after 3 s, 6 s cooldown). Anything caught in your webs glows, but only you see it.
  • Can only sleep below Y 0, and drops String when waking up.
  • Web Thread (core): rise on a strand of web and walk on ceilings upside down (ceilings need Gravity Control).

Phantom

  • Burns in sunlight (takes damage but doesn't catch fire).
  • Phase (Z): walk, run and jump through blocks as a translucent ghost, immune to the sun but much hungrier. Can't pass bedrock, barriers, reinforced deepslate or end portal frames (configurable with the racas:phantom\_impassable tag).

Avian

  • Glides (hold sneak to dive faster) and takes no fall damage.
  • Vegetarian: can't eat meat, eats wheat seeds instead. Sleeps only above Y 150 and drops a Feather.
  • Cores: Harpy (+damage and armor), Falcon (Phoenix Dive: rise, aim and crash down in a fiery explosion), Owl (night vision; nearby creatures glow at night), Hummingbird (tap jump in the air to flap and climb).

Elytrian

  • Flies like wearing an Elytra, without the item. Boost (Z) launches you 30 blocks up.
  • Can't wear armor heavier than chainmail.
  • Cores: Armored (any armor), Glide (soft landing after flying + rocket-like forward boost), Keen Sense (creatures glow while you fly), Dragon Breath (purple fire cone while flying).

Shulk

  • Natural armor and an extra 3x3 inventory (Z). Its items drop on death. Bags and backpacks can't go inside.
  • Cores: Domain Expansion (27 slots), Memories of the Past (keep the extra inventory on death), Steel Armor (+8 armor), Levitation (throw enemies up and slam them into the ground).

Enderian

  • 2.5 blocks tall with extra reach. Ender Pearl ability (Z) with no teleport damage.
  • Takes damage in water and rain.
  • Cores: Long Arms (+2 reach), Silk Touch (toggle: break blocks with Silk Touch using any tool), Wet Body (water stops hurting, +hearts and armor), Enderman Sense (whoever looks straight at you glows, and you're warned "you are being watched").

Merlin

  • Breathes and sees perfectly underwater, swims twice as fast.
  • Out of the water, air runs out in 30 seconds.
  • Cores: Amphibious Body (breathe out of water), Kraken (+reach, blinds players you hit), Urchin (+hearts and thorns), Sea Sense (creatures in water within 50 blocks glow).

Blazeborn

  • Immune to fire and lava. Spawns in the Nether (your respawn point moves there).
  • Takes damage in water and rain.

Feline

  • Half fall damage, jumps higher, 20% faster, and creepers run away from you.
  • Cores: Radar (nearby creatures glow), Lion (+damage and a Roar that weakens everything around), Cheetah (permanent Speed, auto-steps 1.5 blocks), Leopard (smaller; stand still crouching for 3 s to become truly invisible, and Pounce: a 10-block dash that hits everyone in the way).

Angel

  • Flies like in creative (double jump).
  • Only 4 hearts and deals half damage (melee and projectiles). Night vision.

For admins (OP level 2)

  • In-game skill tree editor (creative mode): create nodes, link them, set costs and buffs, and tune every race number without restarting.
  • Edit the race screen in-game: name, text, art, icon, background and order.
  • /races points add|set, /races reversal add|set, /races setrace <player> <race> \[force\], /races reset, /races release, /races unlock, /races lock, /races tree reload|undo|reset
  • Game master characters: /personagem criar|usar|atualizar|apagar|lista and the /personagens screen save and swap a full loadout (inventory, effects and Armourer's Workshop skins).

Requirements

  • Minecraft 1.20.1, Forge 47+
  • Pehkui (required)
  • Gravity Control + Cloth Config (optional, lets the Arachnid walk on ceilings)
  • Armourer's Workshop (optional, for character skins)

Beta: more cores, races and skill-tree nodes are coming.

Raças Narkevitz Team

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