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# R.A.S.G.O. Craft: Core
*The sky was torn. You are the last Sealer.*
Long ago, the Order of Sealers held the world together with the **Ether**, the energy that runs through every soul. The **Archlich** wanted that power for himself and **tore the sky open**. The Rift broke reality apart: the Nether, the End, the Twilight Forest and the Aether are pieces ripped from the old world. The Ether leaked through and rotted, and from it came the curses and the Calamities.
You wake up in the ruins of the Order's temple. Choose your Order, find out whose blood you carry, and decide at the end whether to **seal** the Rift or **rule** it.
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## Six Eras of story
| Era | Where | Closing boss |
|---|---|---|
| I: The Awakening | Overworld | Choose your Order and Lineage |
| II: The Oath | Depths and dungeons | The Broken Knight |
| III: The Ether | Nether | The Ether Weaver |
| IV: The Hunt | Twilight Forest (and the Aether) | The Rift Twins |
| V: The Choice | End | The Archlich |
| VI: The Sealing | The Rift's epicenter | The Rift |
You never need a wiki. The **Sealer's Map** points to your next step, dreams sometimes bring hints, every new dimension greets you with a title, and the **Sealer's Journal** unlocks pages as you progress.
## Orders and Lineages
- **Four Orders (classes):** Warrior, Mage, Archer and Necromancer. Each has its own Seal weapon, armor set and skill tree.
- **Three Great Clans:** Velar, Umbral and Crimson. You can also walk with **No Lineage**. Your clan shapes your Innate Technique, ancestral structure, armor and relic. You discover your bloodline by touching the Blood Registry in the starting ruins.
## The Ether
One energy bar powers everything. With Iron's Spells installed, it is also your mana.
- **Ether Coating:** spend Ether on each hit for extra damage and defense.
- **Reverse Flow:** heal hard and cleanse negative effects.
- **Open Fragment:** raise a dome where your strikes never miss.
- **Simple Seal:** hold a key to break an enemy's Fragment, at a steady Ether cost.
- **Black Rift:** land a hit on the perfect timing window for 2.5x damage, rifts in the air and a thunderclap.
- **Oaths:** take up to two binding pacts that trade one strength for another. One example: give up your Ether completely in exchange for raw physical power.
## Seal Weapons that grow with you
Every Order's weapon goes through four stages at the **Seal Altar**:
**Dormant → Awakened → Ascended (Light) or Riven (Rift) → Legendary**
Each stage adds a new ability, a new look and new passives. The Legendary form is a fully animated 3D model. Awakening needs **Essences**, which drop from around 30 bosses of other mods: Cataclysm, Mowzie's Mobs, Twilight Forest, the Aether and more.
Special weapons: **Inside-Out Blade**, **Essence Reaper**, **Staff of Three Rifts**, **Rapier of the Infinite**, the **Yamato**, and **Aldren's Sword** with its Necklace.
## Eight bosses, all hand-animated
Each boss has phases, telegraphed attacks, its own arena and a story behind it.
1. **The Broken Knight**: a shield duel that teaches you to roll.
2. **The Ether Weaver**: orbs, threads and copies of your own spells.
3. **The Rift Twins**: Alvor and Ocaso, light and darkness, sharing one life bar.
4. **The Archlich**: three phases and a collapsing arena.
5. **The Rift**: the wound in the sky takes shape.
6. **Sir Valerius, the Gilded Duelist** (optional, Nether): parries, ripostes and lifesteal.
7. **Kaius, the Exiled Heir** (optional, End): dimensional cuts and spectral blades.
8. **Aldren, the Sunken Knight** (optional, at sea): the ocean pulls back into a dome of air around you, and only enchanted fire breaks his water shield.
Bosses are summoned with **Seals** at the Altar, and some Seals only work in their own dimension.
## And more
- Squire, Order, Ascended and Riven armor sets with set bonuses and active abilities.
- **Sealer's Coins** and the **Herald's Pouch** for loot and the quest market.
- A JEI information page for every item.
- Fully translated into **English, Português (BR), Español, Français, 简体中文, हिन्दी and العربية**.
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## Built for the modpack
This mod is the core of the **R.A.S.G.O. Craft** modpack, and its balance, quests and story assume the pack's other mods. It does load on its own, but for the full experience play the modpack.
**Minecraft 1.20.1 · Forge 47.4.13+ · install on both client and server.**
## Dependencies (CurseForge "Relations")
### Required
- GeckoLib
- playerAnimator
- Origins (Forge): the Order and Lineage choice screens
- Patchouli: the Sealer's Journal
### Optional
- Curios API: relics and Aldren's Necklace in accessory slots
- Iron's Spells 'n Spellbooks: Ether becomes your mana
- Better Combat: weapon movesets and the Black Rift timing window
- Passive Skill Trees: Order and Ether skill trees
- Just Enough Items (JEI): item information pages
- Gateways to Eternity: endless gateways
- L2 Hostility: keeps the RASGO bosses out of its scaling
- The Twilight Forest, The Aether, L_Ender's Cataclysm: Essence drops and recipes
- Vestiges of the Present: compatibility fix



