promotional bannermobile promotional banner

Quintessence: Elemental Spellcraft & Runes

Draw your own spells in a pentagram of five elements. Forge runes and staffs, raise the dead, open gates between worlds, and rise from apprentice to archmage.
Back to Files

quintessence-0.115.0.jar

File namequintessence-0.115.0.jar
Uploaded
Oct 6, 2026
Downloads
28
Size
5.9 MB
Mod Loaders
NeoForge
File ID
9081682
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:quintessence-elemental-spellcraft-runes-1729901:9081682"

Learn more about Curse Maven

What's new

## 0.115.0 - 2026-10-06

### Added
- **Continuity Keystone.** A hollow cube of dark astralite with a glowing core that keeps the chunk it stands in loaded, for free (no mana, no fuel). Craft it from an astralite block, a clock, a dimensional scroll and four ley dust. Each player can have 4 awake keystones in all dimensions together (the pocket dimension counts); a fifth stays dark with a message above the hotbar, and use wakes a dark one once a slot is free. Breaking a keystone, or anything that removes it, frees its slot and its chunk at once. Hold a keystone, or the Codex while sneaking, to see the borders of your chunk. Server config: `keystoneMaxPerPlayer` (4, 0 turns the block off) and `keystoneGlobalCap` (0 means no cap). Guide page "Continuity Keystone".
- **JEI page "How to draw a spell".** Shows the Pentagram of every formula you have learned: the links, the element on each vertex, the core and the rune stones it needs. A formula you have not learned yet only says so, so discoveries stay secret.
- **Carry a spell to the Grimoire.** In the Spells tab, drag a known spell onto the Grimoire entry of the contents list, then click a row to inscribe it there (Esc or a right click drops it).

### Changed
- **Grimoire buttons.** Inscribe is now one large gold bar along the bottom, Reset and Clear sit above it, and Share, Copy code and Import are three small icon buttons at the top right of the preview.
- **Unsaved drawing.** Opening another row while the drawing is not inscribed asks once (click the row again to leave it).
- **The Blood road starts easier.** Stage 0 now has 20 mana and 0.5 a second (was 10 and 0.25), and the blood pact takes 0.15 health per missing point of mana (was 0.3), so a new Blood caster gets about twice as many casts before resting. The old values still work in the config if you prefer them.

## 0.114.0 - 2026-10-06

### Added
- **/locate structure quintessence:wellspring.** The Wellspring is now listed by /locate structure and the command finds the nearest one (within 6400 blocks, Overworld only), with the usual clickable coordinates.
- **/quintessence mana <player> add <amount>** and **full** next to **set**.

### Fixed
- **/quintessence mana <player> set <amount>** did nothing for a player who has not chosen a road yet (the game holds their mana at 0 until then); it now says so instead of printing the same number. For a player with mana, set, add and full work.

## 0.113.0 - 2026-10-06

### Added
- **Crafting recipes for the empty mana cells** (basic: two manasteel nuggets and a glass pane; reinforced: a manasteel ingot and two glass panes; resonant: a manasteel ingot, crying obsidian powder and a glass pane). Crushing one gives back at most two nuggets, so it cannot be farmed.

### Fixed
- **Mana cells showed no crafting recipe in JEI and EMI.** The recipes were there (since 0.110.0), but the viewers looked for the recipe of the full cell of the creative tab and did not match it to the cell the recipe makes. Now every cell (three full, three empty) shows its recipe.

## 0.112.0 - 2026-10-06

### Added
- **Iron's Spells: one mana pool.** With Iron's Spells 'n Spellbooks installed, its mana and the Quintessence mana can be one pool: Iron's spells are paid from your Quintessence mana, Quintessence spells from the same pool, and Iron's mana and maximum follow yours. Choose it in the Codex, Settings, new page Iron (shown only with Iron's Spells installed); the server config irons.ironsMana can keep the pools apart (SEPARATE), leave it to each player (PLAYER_CHOICE, the default) or merge them for everyone (ALWAYS).
- The Iron page also holds where Iron's mana bar goes and whether it hides while the pools are one.

### Changed
- Iron's mana bar is drawn above the hearts instead of on top of the Quintessence mana display above the hunger bar (when Iron's bar is anchored to Hunger in its own config; the client config has switches and offsets).

### For pack makers
- New server config irons.ironsMana (SEPARATE, PLAYER_CHOICE, ALWAYS) and client configs ironsBarAboveHealth, ironsBarX, ironsBarY, ironsHideBarWhenMerged. Network protocol 48 (the player settings are one short now).

## 0.111.0 - 2026-10-06

### Added
- **Paxels.** A pickaxe, an axe and a shovel in one item, in eight materials: wooden, stone, iron, golden, diamond, netherite, manasteel and astralite. A paxel digs everything any of the three digs, always mines a 3x3 area (sneak to mine one block), strips logs, scrapes and unwaxes copper, flattens grass into paths and puts out campfires. The manasteel paxel wears mana like the other manasteel tools; netherite and astralite are fireproof. Craft one with the axe, shovel and pickaxe of that material in a row and two sticks below the shovel (the enchantments of the tools are lost).
- A "paxels" kit on the Cheats page.

## 0.110.0 - 2026-10-06

### Added
- **Orb Chandeliers.** A big brass chandelier two blocks tall: a cage of four curved arms, a glowing cube floating in the middle and five little cubes circling it. Standing and hanging versions, each warm or Dayglow (the cubes follow the time of day). A right click spins the little cubes. Light 15. The standing one is crafted from clockbrass ingots, arcane glass and a Floating Orb Lamp; a chain makes it hanging, a clock makes it Dayglow.
- **Crafting recipes for the mana cells** (manalite, reinforced, resonant); the Mana Condenser still adds your own mana.
- **The reinforced anvil crushes in its screen**: put an item with a crushing recipe (an empty cell, obsidian) in the left slot and take the result for no levels. The hammer still works.
- **Cheats page, four new groups**: Items (kits), Travel (dimensions, spawn, last death, pocket, a box for coordinates), Mobs and Progress. Clearing mobs and thralls asks for a second click.

### Changed
- The Cheats page is shown only to operators.
- Health bars over creatures show the health and the percentage inside the bar, and the bar is half see-through.

### Fixed
- The view out of a Pocket Window no longer smears into streaks when a hill or wall stands by the pocket door.

## 0.108.0 - 2026-10-06

### Added
- **Twilight Forest staff parts.** With Twilight Forest installed, nine materials make staff core, head and handle: ironwood, steeleaf, knightmetal, fiery ingots, naga scales, arctic fur, carminite, Ur-Ghast's fiery tears and the Hydra's fiery blood.
- All nine are tier 4 (between diamond and starsteel), each leaning on its own stats: steeleaf regeneration and cast speed, knightmetal attack and mana, fiery fire power, naga cast speed and cooldown, arctic fur mana and water power, carminite spell power and cooldown. The two boss drops are the strongest.

This mod has no additional files