quickening-0.2.0.jar
Curse Maven Snippet
What's new
Adds an entity blacklist/whitelist, monster personalities, and a new item - plus a long list of fixes for mobs that did not behave once they became yours.
Added
- Entity filter: exclude or allow specific mobs or whole mods, from the config file or from a datapack. Excluded mobs disappear from recruiting, fusion, the arena and the bestiary
- Personalities: nine of them, +12% to one stat and -12% to another, decided when you recruit and inherited from a parent through fusion. No hidden IVs
- Luring Meat: feed it to a wild mob and that one mob is 2x (or 4x) more likely to join you. It lasts until the mob dies and does not stack
- Saddles, horse armour, chests and tamed state now persist when you put a monster away
- Babies are kept instead of being grown up - a rare variant
- Monsters are summoned beside you instead of inside you
Changed
- Levelling matters much more: about 3.4x at Tier 1 up to 6x at Tier 5 by level 50, where it used to be 2x for everyone. Defence now grows additively, so species with no armour value benefit too
- Summon and Put Away are one button beside the panel, showing the name of the monster that is out
- Duel invitations are answered from chat, and only nearby players are listed
- A countdown appears in the centre of the screen before an arena fight
Fixed
- Crash when summoning mobs without an attack damage attribute (squid, cows)
- Tiers were skewed high; mobs with no attack power are Tier 1 now
- Summoned monsters could be hit by other players, dropped loot, and were left behind in the world when the server stopped or the owner logged out
- Vexes, ghast fireballs and wither skulls ignored the friendly-fire and block-protection rules
- Hoglins turned into zoglins and attacked their owner
- A summoned warden's darkness hit every player around it
- A summoned wither fired at random bystanders
- Wardens and piglins would not fight at all (they use brains, not goals)
- Skeleton horses could not be ridden
- Monsters of different owners fought each other outside the arena
- A monster that had been knocked out came back with almost no health
- Fused monsters that a recipe had toned down reverted to full strength when used as an ingredient
- The UI was cut off at large GUI scales; panels now shrink and scroll
This mod has no additional files

