Quick Link (Wireless Logistics)

A lightweight mod that adds Quick Link blocks for early-game wireless item, energy, Mekanism chemical and fluid transfer with color channels and side configuration.

File Details

QuickLink-neoforge-1.1.16-1.21.1.jar

  • R
  • Jul 3, 2026
  • 1.10 MB
  • 13
  • 1.21.1
  • NeoForge

File Name

QuickLink-neoforge-1.1.16-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:quick-link-1459865:8364652"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

## 1.1.16

### New: FTB Teams / FTB Chunks integration

* With **FTB Teams** installed, plug networks now require matching **team membership** in addition to matching color.
* With **FTB Chunks** also installed, blocks placed inside a claimed chunk join the network of the **claim's owning team** instead of the placer's own team, and claim-based networks are always kept separate from non-claim networks — even for the same team.
* Both are fully optional soft dependencies — the mod builds and runs identically with or without them installed.
* ⚠️ **If you install FTB Chunks on an existing world that already used FTB Teams**, some existing networks may **split**: blocks that end up inside a claim will separate from teammates' blocks standing outside any claim. This is expected — repaint/reassign sides as needed after installing FTB Chunks.

### Fixed

* **Energy Plug tooltip stats** (Out/In FE) no longer stay stuck at 0 when energy is pushed into a Point side or pulled from a Plug side directly by a neighboring block (e.g. via a cable) instead of through the Plug's own active transfer tick.
* Energy transfer is now more robust with generators (e.g. Thermal Series dynamos) that don't correctly honor simulated energy extraction.

### Performance

* FTB Teams membership lookups are now cached for a few seconds, cutting down repeated API calls during normal per-tick network scans.