
[An example quest display see here if the image doesn't render properly]
As of update 1.0.2 the quests.qw and setup.qw files will go in the config/QuestWeaver directory!
There is now a GUI based Quest Line builder you can find it here!
QuestWeaver adds one item, the quest book, it is crafted by default with 1 piece of paper in a crafting table. Rather than being verbose (you can find a more detailed developer description here as well as how to make quests!) I will sum up what this mod has to offer in bullet-points
* The mod revolves around 2 files, quests.qw and setup.qw which are found/to be placed in the saves directory
* quests.qw contains comments, quests and connectors
* setup.qw contains a list of commands to be executed when someone first obtains the questbook (like creating scoreboards)
* a quest has a name, a description, an icon, a position on a 10x5 grid, hover text, requirements and a category
* a connector is like a quest but doesn't do anything when clicked, used for aesthetics
* the questbook is activated with whatever key your use key is (by default right click) and displays at first the "intro" category of quests
* quests categories can be easily cycled through using the appropriate arrows
* a quest is considered completed if the player meets certain conditions and then the quest icon is clicked in the book
currently there is 4 conditions:
* "has" checks if a player has an amount of an item
* "take" same as has but it takes the item as well
* "score" checks if a player has a certain score (these scoreboards could be set up using setup.qw)
* "tag" checks if the player has a scoreboard tag
This mod is in early development and any help would be appreciated, being translating the wiki, providing textures or submitting feature requests, these can be done in the comments or on the github in source
Note: right clicking the book when no quests are loaded then using the page selector will crash the game