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Quests Cobb

Cobblemon Quests
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quests-cobb-1.8.jar

File namequests-cobb-1.8.jar
Uploaded
Nov 8, 2026
Downloads
28
Size
576.8 KB
Mod Loaders
Fabric
File ID
9515929
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:quests-cobb-1443457:9515929"

Learn more about Curse Maven

What's new

1.8

Added

  • Personal Quest Journal:
    • Added a journal with search, category filters, and separate views for in-progress, claimable, claimed, pending-review, favorite, tracked, and archived quests.
    • Added an overview of claimable rewards, tracked quests, daily and weekly shortcuts, trainer progress, and nearby objectives.
    • Added sorting by name, progress, remaining work, category, configured order, recent completion, target, or reward description.
    • Quest details now show progress rules, relevant objective parameters, and reward previews.
    • Archived quests can be restored; archiving hides them without stopping their progress.
  • Quest Tracking HUD:
    • Track up to three quests with server-validated pinning.
    • Added a movable HUD with per-player position and visibility settings.
    • Tracked progress updates without reopening the menu. Background updates send changed quest rows and restrict updates to tracked quests after closing the journal.
    • Added tracking order, quest deadlines, four corner presets, scale, opacity, compact mode, and menu visibility controls.
  • Weekly Quests:
    • Added a weighted weekly quest pool in config/quests/weeklies.json with one persistent server selection and independent player baselines.
    • Added configurable reset day, hour, time zone, and number of weekly quests.
    • Added four default objectives, grouped draws, avoidance of recent selections when the pool allows, distinct-species captures, and configurable claim grace.
    • Added a separately claimable completion bonus for finishing the full weekly draw.
  • Trainer Progression:
    • Added permanent trainer XP with increasing level thresholds and a level 100 cap.
    • Added configurable XP per reward and separately claimable trainer level rewards.
    • Added title milestones: Novice, Collector, Explorer, and Master.
    • Added a trainer profile with a level progress bar, stat cards, and a separate history tab for the 30 most recent recorded deliveries.
    • XP is awarded once per successful reward claim, with separate configurable weekly rewards.
  • Reward Summaries and Help:
    • Added a compact Claim All summary with delivery totals and a card for each attempt, showing quest names, rewards, and any action needed.
    • Added a three-step tutorial, grouped notices for progress and claims, and configurable notification modes and sound.
    • Added English, French, and Spanish translations for the new features.
  • Administrator Diagnostics:
    • Added /q status and /quests status for dependency versions, save status, pending deliveries, scheduling, and configuration paths.
    • Added /q preview <player> <rewardId> and its /quests equivalent to inspect progress and configured rewards without delivering them.
    • Added /q weekly, /q profile, /q hud, and administrator commands to preview or explicitly rotate the weekly draw.
  • Development Checks:
    • Expanded the automated regression suite to cover journal deltas, tracking order, trainer thresholds, and claim history.
    • Added isolated Minecraft UI previews for the journal, HUD, dialogs, status selector, and administration screens without including the preview mod in release JARs.

Changed

  • Versioned Progress Storage:
    • Added save schema version 2 and a protected pre-migration backup for existing worlds.
    • Preserved captured species, activity counters, claimed rewards, and pending deliveries during migration.
    • Added persistent quest instances with explicit progress and delivery states.
    • Saves from a newer schema are rejected to prevent accidental downgrades.
  • Quest Menu Flow:
    • /q, /quests, and the O key now open the journal.
    • Removed the Categories shortcut to the previous menu; type-collection and playtime milestones now appear directly in the journal.
    • Milestones support Claim All, favorites, tracking, and archiving while retaining existing reward IDs and claimed rewards.
    • Quest details, help, trainer statistics, and delivery summaries now open in centered dialogs over the journal.
    • Dialogs support scrolling and can be closed with Back, Escape, the close button, or a click outside while retaining journal filters.
  • Administration Interface:
    • Restyled /q admin to match the journal, with readable lists and sectioned forms.
    • Added a full-width list/editor switch on compact screens and kept save, delete and player-reset actions outside the scrolling form.
    • Preserved unsaved field values when resizing and retained the current tab after server responses.
    • Kept quest IDs and types searchable alongside readable quest labels, and retained search and list position after server responses.
    • Added Page Up/Down navigation and automatic scrolling to focused form fields during keyboard navigation.
    • Kept unavailable administrative actions disabled and translated the storage and access information.
    • Added a weekly settings and pool screen with validated JSON import/export, draw preview, and audited rotation.
  • Scheduling and Synchronization:
    • Daily and weekly rotation now use the configured server time zone.
    • Added coalesced journal and HUD updates while preserving search, filters, and the current page.
    • When the inventory cannot fit a reward, the journal explains how to retry and keeps the reward claimable. The server checks space before awarding items, currency, or trainer XP. Servers can opt in to item drops with a warning.
    • Currency is skipped when its configured provider command is unavailable. Item delivery and trainer XP remain available.
  • Updated the bundled configuration guide for weekly quests, trainer XP, HUD settings, and reward delivery. The mod saves a backup when it upgrades the previous generated guide.
  • Development Environment:
    • Enabled Kotlin metadata remapping for Cobblemon's reflection in development launches.
  • Bumped mod version to 1.8.

Fixed

  • Journal and HUD Presentation:
    • Replaced stretched quest buttons with item icons, readable quest cards, separate status badges, and visible progress bars.
    • Added category navigation on wide screens and a compact layout at larger GUI scales.
    • Restyled the tracker with a compact framed panel, quest icons, progress bars, and completion colors.
    • Quest details now show illustrated reward rows with localized item names, scrollable content, and in-dialog claim controls.
    • Reward summaries and trainer history use readable quest and item names. Claim All skips deliveries already awaiting administrator review.
    • The journal keeps the local server running in single-player so claim results arrive while the screen is open.
    • Added a Milestones shortcut with progress, claims, favorites, tracking, and archiving.
    • Replaced status cycling with a dropdown menu: opening the selector keeps the current filter until an option is chosen.
    • Marked the selected status and added keyboard navigation; Escape or a click outside dismisses the status menu without changing the filter.
    • Fixed Minecraft's background blur being applied over journal text, progress bars, details, and the HUD layout preview.
    • Kept the HUD preview above the layout controls when using the bottom corners on compact screens.
  • Administration Layout:
    • Prevented scrolled form fields from intercepting clicks on tabs and footer actions outside the editor viewport.
    • Fixed clipped input text after changing field widths and kept labels, buttons, and dialog content on their intended display layers.
  • Weekly activity is recorded before opening the journal and survives daily resets and restarts.
  • Repeated claims or reconnects cannot grant trainer XP twice for the same quest instance.
  • Pending deliveries remain blocked for review when their daily or weekly period expires.
  • Large quest weights no longer overflow the weighted selection total.
  • Saving through the existing administration screen preserves the new scheduling and progression settings.
  • Resetting a player from the administration screen immediately refreshes their journal and HUD with the new progress.
  • Journal preferences and notification history are cleared from the client when disconnecting, while player preferences remain saved on the server.