Quark-4.1-488.jar
Curse Maven Snippet
What's new
Quark 4.1-488 For Neoforge 1.21.1
Fixes, changes to mobs and AI goals, and a nerf to Forgotten Hat.
Fixes
- Fixed #5683: Librarian villager ancient tome trade is not awarded when using enchanted books created in anvil (thanks midori-0)
- Partially fixed #5680: foxhounds prefer cobblestone furnace
- Fixed #5687: quark:PetTime not being set on Foxhound
- Partially fixed #5688: Dogs Want Love option lobotomizes foxhounds/wolves
- Fixed wild and tamed foxhounds tilting their head when you held a bone.
- Fixed wild foxhounds tilting their head when you held meat, as well as them letting you feed them (it didn't do anything if you did).
Changes
- Forgotten Hat no longer provides 1 armor when worn.
- Changed foxhounds setting you on fire to better distinguish the cause:
- Petting them now sets you on fire for 1 second instead of 5.
- Getting to close to your tamed foxhound that needs pets (only if Pat the Dog's module dogsWantLove option is enabled) will now set you on fire for 3 seconds instead of 5.
- Foxhounds now target smokers and blast furnaces to sleep on. They could already speed them up, but would not select them for a place to sleep.
- This will also affect modded furnaces (it uses AbstractFurnaceBlockEntity instead of FurnaceBlockEntity)
- Stoneling, Wraith, and Oretoise now use the
minecraft:fall_damage_immuneentity type tag instead of being hardcoded to be fall damage immune. - Reorganized various mobs' AI goals and their priorities.
quark:PetTimeNBT data is no longer set on wolves and shibas if PatTheDogs' dogsWantLove is disabled (set to -1).- Glowshroom generation is now more data-driven (see this PR for details) (thanks EltrutLikes)
- Oretoises no longer have unused breeding-related AI goals.
- Updated Brazilian Portuguese translation (thanks Brun333rp)
Additions
- Made Expanded Item Interactions' armor interaction exceptions data-driven instead of hardcoded:
- Added
counts_as_armor_for_expanded_item_interactionsitem tag and sub-tags (head, chest, etc) for items that should be equippable to armor slots but aren'tArmorItems. - Pumpkins and skulls can now be equipped via Expanded Item Interactions.
- Added
- Rotation Lock module now has an option to display what key to press to disable it alongside its crosshair indicator, enabled by default.
- Chutes work with modded item transfers now (thanks Klisz)
- Attempting to sort a container that uses SlotItemHandler will now show a warning in chat (once per launch) that links to issue 5675
- If you know how to address this in a compatible way (i.e., not breaking container GUIs that restrict what items can go in certain slots) let us know!
- Added Czech translation (thanks RomanPlayer22)
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