File Details
Quark-r2.4-284.jar
- R
- Jan 2, 2021
- 5.62 MB
- 1.3K
- 1.16.4
- Forge
File Name
Quark-r2.4-284.jar
Supported Versions
- 1.16.4
Curse Maven Snippet
- Added a button to lock the shift key down in interfaces. This is an accessibility feature that allows people with muscle strains to not have to hold shift down.
- Added a new "Realistic L.Biomes" world type to allow you to have the realistic world type with large biomes. (Server name: realistic_large_biomes)
- Added an Auto Walk keybind (Caps Lock by default). When pressed, the player will automatically walk and jump until pressed again or W is pressed. This is an accessibility feature that allows people with muscle strains to not have to hold the walk key down.
- Added Game Nerfs to experimental (disabled by default). This feature nerfs some parts of the game I consider broken, such as mending, iron farms, and the ability to zombify a villager multiple times to get ridiculous discounts.
- Added Narrator Readout to experimental (disabled by default), an accessibility feature that allows using the system narrator to read the block or item in front of you, as well as other relevant game info.
- Added Overlay Shader to experimental (disabled by default), an accessibility feature that allows you to play the game with a post-processing shader enabled, such as increased or decreased contrast, or colorblind simulation.
- Added Simulated Deutranopia, Protanopia, Tritanopia, and Achromatopsia filters to the camera.
- Attempted to fix an unknown crash on startup refering to the Leaf Carpet. (#2767) I couldn't reproduce it so I'm not sure whether this fixed it or not.
- Fixed applying Ancient Tomes costing additional XP if the item was renamed previously.
- Fixed crash when picking up an item while there's a Shulker Box with a loot table in your inventory.
- Fixed custom emotes not loading.
- Fixed Duskbound Blocks and Lantern being in the wrong creative tab.
- Fixed Elytra not being equippable via right click.
- Fixed equipping a Backpack while there's an armor item already equipped causing the armor item to drop.
- Fixed Greener Grass not loading over mod blocks.
- Fixed infinite sound effect spam when holding an enchanted water bucket.
- Fixed map tooltips breaking lighting for buttons.
- Fixed Pathfinder Maps not appearing in trades.
- Fixed Potted Chorus having an incorrect model.
- Fixed Quark Chests not being tagged as guarded by piglins.
- Fixed Quark Ladders not using the axe as the proper tool.
- Fixed Shulker Boxes with a loot table showing an empty tooltip when hovered.
- Fixed Simple Harvest not respecting Hoe Harvesting being disabled and still letting hoes harvest 3x3.
- Fixed Snow Bricks not using shovel as the proper tool. (bageldotjpg)
- Fixed Spider Nests not spawning.
- Fixed Stonelings not spawning in peaceful.
- Fixed the emote system causing players' idle animations not happening.
- Fixed the Fiery Blossom Sapling not being tagged under saplings properly.
- Fixed the Icy biome type not being accepted in the config, causing things that spawn there, such as the Permafrost biome or Forsty Blossom Trees.
- Fixed the Seed Pouch including variants for items that are disabled in the creative tab.
- Fixed the trowel not losing durability.
- Fixed Tridents with colored runes being very messy. They still don't render the color when thrown, but that's a more complex issue to fix later.
- Greener Grass now applies to the blocks in Abnormals' Mods by default. (bageldotjpg)
- Modules are now marked as enabled earlier in the run cycle to allow other mods to hook better. (F43nd1r)
- Moved the funny to the q menu and updated it.
- Renamed the "Quark Realistic" world type to just "Realistic"
- Restructured a ton of code internally.
- The placement range for the Seed Pouch is now configurable.

