Quality Food 1.20.1 - 2.4.2
Curse Maven Snippet
What's new
Animal Potential
Whenever you feed animals (for breeding or babies for growth) and said food item has quality, it will increase the potential of that animal (up to 100%)
There is a Jade plugin to showcase this percentage
Impact
Quality applicable drops from that animal will then be boosted (have a higher chance of receiving quality)
This also applies to milking cows and chicken laying eggs
Breeding
The potential of the child will be based on the average of the parents with some randomness
- By default 60% of the average is used as base (configurable)
- And 30% of a random factor (0..1) will be added (configurable)
- This results in a range of ~ 60% to 90%
Example values
Using the default values:
| Potential | Odds Multiplier | Iron | Gold | Diamond |
|---|---|---|---|---|
| 0% | 1.00Ă— | 10.00% | 3.00% | 0.50% |
| 10% | 5.90Ă— | 39.60% | 15.42% | 2.90% |
| 25% | 13.25Ă— | 59.57% | 29.05% | 6.24% |
| 35% | 18.15Ă— | 66.87% | 35.98% | 8.33% |
| 50% | 25.50Ă— | 73.92% | 44.08% | 11.35% |
| 75% | 37.75Ă— | 80.77% | 53.87% | 15.93% |
| 100% | 50.00Ă— | 84.75% | 60.73% | 20.08% |
Additional configs
- How impactful this potential multiplier is
- How much potential bonus each quality may give
- A mulitplier to lower the impact on baby animals (since there is no cooldown for feeding)
Fixes
- Player luck was not correctly applied as multiplier to the chance
- Making sure capability cache entries for block entities (furnace etc.) are cleared
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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