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Quality Food

This mod adds quality to food and certain food-related material (e.g. crops)
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Quality Food 1.20.1 - 2.4.2

File namequality_food-1.20.1-2.4.2-all.jar
Uploader
CadentemCadentem
Uploaded
Aug 11, 2026
Downloads
7
Size
889.5 KB
Mod Loaders
ForgeNeoForge
File ID
8625117
Type
R
Release
Supported game versions
  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:quality-food-973932:8625117")

NeoForge

implementation fg.deobf("curse.maven:quality-food-973932:8625117")

Learn more about Curse Maven

What's new

Animal Potential

Whenever you feed animals (for breeding or babies for growth) and said food item has quality, it will increase the potential of that animal (up to 100%)

There is a Jade plugin to showcase this percentage

Impact

Quality applicable drops from that animal will then be boosted (have a higher chance of receiving quality)

This also applies to milking cows and chicken laying eggs

Breeding

The potential of the child will be based on the average of the parents with some randomness

  • By default 60% of the average is used as base (configurable)
  • And 30% of a random factor (0..1) will be added (configurable)
  • This results in a range of ~ 60% to 90%

Example values

Using the default values:

Potential Odds Multiplier Iron Gold Diamond
0% 1.00Ă— 10.00% 3.00% 0.50%
10% 5.90Ă— 39.60% 15.42% 2.90%
25% 13.25Ă— 59.57% 29.05% 6.24%
35% 18.15Ă— 66.87% 35.98% 8.33%
50% 25.50Ă— 73.92% 44.08% 11.35%
75% 37.75Ă— 80.77% 53.87% 15.93%
100% 50.00Ă— 84.75% 60.73% 20.08%

Additional configs

  • How impactful this potential multiplier is
  • How much potential bonus each quality may give
  • A mulitplier to lower the impact on baby animals (since there is no cooldown for feeding)

Fixes

  • Player luck was not correctly applied as multiplier to the chance
  • Making sure capability cache entries for block entities (furnace etc.) are cleared

This mod has no related projects