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Qsphere's Scythes

Adds several scythes to expand weapon options.

A scythe mod I made adding nine scythes, a mob, a boss, and a couple utility items. 


There are Nine scythes, the basic scythe, gold scythe, diamond scythe, molten scythe, liquid scythe, scydent, hallowed scythe, obsidian scythe, and void scythe.

-Basic Scythe: The basics, just a scythe. Right click on a block to spawn a helper minion that attacks mobs.

-Gold Scythe: The basic scythe, but faster!

-Diamond Scythe: Not only more powerful, but also comes with a small upgrade to your minions!

-Molten Scythe: Gives you some resistance to fire, along with setting your enemies ablaze.

-Liquid Scythe: Gives you Conduit Power underwater, and comes with a fast attack speed.

-Scydent: A mix of a scythe and a trident, solid secondary weapon.

-Hallowed Scythe: Deals solid and fast damage, along with both upgrading your minions and giving you some handy regeneration!

-Obsidian Scythe: Slow attack speed, but heavy damage. Has a slam attack if you right click, will knock enemies into the air, and eliminates fall damage.

-Void Scythe: Essentially the most powerful, upgrades your minions, keeps the slam attack from the obsidian scythe, and gives you heavy resistance to all damage.

 

The scythes follow an upgrade path, so you'll eventually use them all if you want to get to the void scythe.

To craft some of these, you'll also have to kill demon cultists, who either spawn around the world, or can be summoned through summoning crystals.

The drops from stronger cultists are used in the Void scythe, as well as the set of reaper armor, which turns negative effects into positive effects.

 

New things planned: 

-Adding more scythes for midgame/utility

-Adding better textures for diamond scythe and reaper armor

-Adding more variety to the cultist mobs

The Qsphere's Scythes Team

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