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QQs Core Stats

Adds six tabletop ability scores to players and mobs
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dnd_stats_core-0.1.0.jar

File namednd_stats_core-0.1.0.jar
Uploader
ShadQhShadQh
Uploaded
Sep 15, 2026
Downloads
9
Size
369.8 KB
Mod Loaders
NeoForge
File ID
8889978
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:qqs-core-stats-1697569:8889978"

Learn more about Curse Maven

What's new

Initial release

Changelog

0.1.0 — Initial release

First public build for Minecraft 1.21.1 / NeoForge 21.1.x.

Added

  • Six ability scores (STR, DEX, CON, INT, WIS, CHA) with a 27-point-buy screen, +2/+1 bonuses, locked per world
  • Server-side d20 attack rolls vs AC; nat 20 crits, nat 1 misses; weapon damage as 1dN + modifier
  • Stun on fully charged axe / trident / mace hits (STR vs CON)
  • Light / medium / heavy armor AC, STR requirements, shields that only hold on a failed attack roll
  • Unarmed cap so punches cannot outpace a real weapon
  • Datapack mob scores, armor, enchant dice, potion/fire dice, and Charisma trade pools
  • Stat perks: mining and knockback (STR), ranged/AC/speed/falls/fire save (DEX), hearts/hunger/poison/wither saves (CON), XP/enchant/brew (INT), crops/breeding/anvil/potion 1d4 (WIS), villager prices/private deal/talk-down (CHA)
  • HUD: floating combat numbers, dice on passed checks, corner roll log, mob health bars, inspect panel (I), character sheet
  • /dndstats inspect, allocate, and OP set/add/reset/debug commands
  • Public Check API for other mods (performCheck, performSavingThrow, performAttackRoll)
  • Common and client config for combat, abilities, and HUD toggles

Known limitations

  • No respec except /dndstats reset
  • Heavy armor does not affect swim, sprint, or stealth
  • Pacified mobs forget you when the session ends
  • Only fire, poison, wither, and fall are mapped as saves; other vanilla hazards stay vanilla

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