dnd_stats_core-0.1.0.jar
Curse Maven Snippet
What's new
Initial release
Changelog
0.1.0 — Initial release
First public build for Minecraft 1.21.1 / NeoForge 21.1.x.
Added
- Six ability scores (STR, DEX, CON, INT, WIS, CHA) with a 27-point-buy screen, +2/+1 bonuses, locked per world
- Server-side d20 attack rolls vs AC; nat 20 crits, nat 1 misses; weapon damage as
1dN + modifier - Stun on fully charged axe / trident / mace hits (STR vs CON)
- Light / medium / heavy armor AC, STR requirements, shields that only hold on a failed attack roll
- Unarmed cap so punches cannot outpace a real weapon
- Datapack mob scores, armor, enchant dice, potion/fire dice, and Charisma trade pools
- Stat perks: mining and knockback (STR), ranged/AC/speed/falls/fire save (DEX), hearts/hunger/poison/wither saves (CON), XP/enchant/brew (INT), crops/breeding/anvil/potion 1d4 (WIS), villager prices/private deal/talk-down (CHA)
- HUD: floating combat numbers, dice on passed checks, corner roll log, mob health bars, inspect panel (
I), character sheet /dndstatsinspect, allocate, and OP set/add/reset/debug commands- Public Check API for other mods (
performCheck,performSavingThrow,performAttackRoll) - Common and client config for combat, abilities, and HUD toggles
Known limitations
- No respec except
/dndstats reset - Heavy armor does not affect swim, sprint, or stealth
- Pacified mobs forget you when the session ends
- Only fire, poison, wither, and fall are mapped as saves; other vanilla hazards stay vanilla
This mod has no additional files

