Qnaturals-0.1.5.jar
Curse Maven Snippet
What's new
These changes probably do not effect a lot of people!
- Fixed a bug where pushing multiple adjacent player-placed blocks resulted in some blocks losing their "placed" state. By separating coordinate removals and insertions into two phases, we prevent adjacent blocks from overwriting one another's tracking states.
- Added handlers for
ExplosionEvent.DetonateandBlockEvent.FluidPlaceBlockEvent. Stale marks are now properly cleaned up when player-placed blocks are blown up or replaced by fluid generation (like cobble/basalt generators). - Declared
architecturyas a required dependency inneoforge.mods.tomland integrated the dependency version expansion inbuild.gradle.
This mod has no additional files

