qmodeling-2.0rp.jar
Curse Maven Snippet
What's new
What's new
- Rendering: reworked the rendering pipeline using Flywheel and optimized scenes with many model elements
- Copycats / FramedBlocks: expanded support for applied materials and custom geometry
- Banners: added rendering support, including banner patterns
- Added support for blocks using dedicated block entity renderers
- Copycats: added manual connected-texture settings with individual direction toggles
- Framed Collapsible Copycat: added geometry editing through face offsets, replacing the exposed solid_faces setting
- Model list: fixed missing copycat icons and FramedBlocks icons displaying without applied materials
- FramedBlocks: fixed newly added blocks incorrectly reusing previously loaded materials
- Framed Collapsible Copycat: fixed icon rendering inconsistencies related to solid_faces
- Local gizmos: fixed arrows not matching their interactive movement axes
- Editor: fixed gizmos not appearing on first opening
- GUI: improved support for GUI Scale 3× and 4× and reduced spacing between transform controls and block properties
- Properties: replaced pagination with a continuous scrollable list, with connected-texture settings at the bottom
- Removed the CBC Armor setting from the editor — Toughness, Resistance, and Hardness remain available
- Removed Billboard, Outline, and Glow Color controls from the editor
- Crafting: added recipes for Workspaces, the hammer, doors, trapdoors, and seats
- Workspace recipe: 1 iron ingot + 2 sticks → 8 Workspaces
- Door / trapdoor recipes: produce 3 doors / 2 trapdoors
- Seat recipe: Workspace + Create seat of any color → qModeling seat
- Survival: Workspaces without collision can only be broken with the hammer
- Survival: Workspaces with collision drop their saved structure only when broken with the hammer; other tools produce no drop
- Doors / trapdoors: applied the same hammer-based collection rules
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