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qModeling 2.0 RP

Better qModeling with new Flywheel based Render!
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qmodeling-2.0rp.jar

File nameqmodeling-2.0rp.jar
Uploader
Pr0st0Danya0Pr0st0Danya0
Uploaded
Aug 31, 2026
Downloads
23
Size
1.8 MB
Mod Loaders
NeoForge
File ID
8778239
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:qmodeling-2-0-rp-1676442:8778239"

Learn more about Curse Maven

What's new

What's new

- Rendering: reworked the rendering pipeline using Flywheel and optimized scenes with many model elements

- Copycats / FramedBlocks: expanded support for applied materials and custom geometry

- Banners: added rendering support, including banner patterns

- Added support for blocks using dedicated block entity renderers

- Copycats: added manual connected-texture settings with individual direction toggles

- Framed Collapsible Copycat: added geometry editing through face offsets, replacing the exposed solid_faces setting

- Model list: fixed missing copycat icons and FramedBlocks icons displaying without applied materials

- FramedBlocks: fixed newly added blocks incorrectly reusing previously loaded materials

- Framed Collapsible Copycat: fixed icon rendering inconsistencies related to solid_faces

- Local gizmos: fixed arrows not matching their interactive movement axes

- Editor: fixed gizmos not appearing on first opening

- GUI: improved support for GUI Scale 3× and 4× and reduced spacing between transform controls and block properties

- Properties: replaced pagination with a continuous scrollable list, with connected-texture settings at the bottom

- Removed the CBC Armor setting from the editor — Toughness, Resistance, and Hardness remain available

- Removed Billboard, Outline, and Glow Color controls from the editor

- Crafting: added recipes for Workspaces, the hammer, doors, trapdoors, and seats

- Workspace recipe: 1 iron ingot + 2 sticks → 8 Workspaces

- Door / trapdoor recipes: produce 3 doors / 2 trapdoors

- Seat recipe: Workspace + Create seat of any color → qModeling seat

- Survival: Workspaces without collision can only be broken with the hammer

- Survival: Workspaces with collision drop their saved structure only when broken with the hammer; other tools produce no drop

- Doors / trapdoors: applied the same hammer-based collection rules

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