Qliphoth Protocol

Dear Guest: I formally invite you to a mod based on Lobotomy Corporation and Library of Ruina.

File Details

Qliphoth Protocol v0.0.9

  • B
  • May 14, 2026
  • 32.19 MB
  • 429
  • 1.20.1
  • Forge

File Name

qliphoth_protocol-0.0.9.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:qliphoth-protocol-1509676:8090061")
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v0.0.9 [The Visual Update] Changelog:

 

Massive Visual Changes Across The Board:

 

  • New Main Menu screen added
  • New World screen added
  • Redesigned Rebirth Menu
  • Redesigned Mindscape Terminal
  • System added for animated screen overlays
  • Redesigned Case GUI

 

 

E.G.O. Visual Changes:

 

  • Screen text is now displayed during E.G.O. and Corrosion
  • Dialogue during E.G.O. and Corrosion activation modified to completely dynamic system
  • Heart effects added for three conditions:
    • E.G.O. active
    • Sanity below 0
    • Sanity below -44 (During Corrosion)

 

New Custom 'Book' System added:

 

  • Opens with PDA or debug keybind
  • Contains lore information on multiple different topics
  • Covered text until advancements are acquired

 

 

Intro NPC Xion (wait-) added:

 

  • Spawns briefly after world load
  • Gives player a PDA upon interaction
  • Explains very basic mechanics


General Changes & Additions:

  • Text shaders added for multiple different keywords
  • Custom tooltip added for Unrefined Cogito
  • Config file created
  • Multiple new config commands added
  • Umbrella added (Broken. Don't even try)
  • Keybind for E.G.O. abilities added
  • New dimension Caecus Aula added (Unfinished)
  • Debug keybind for entering Caecus Aula added
  • First round of VFX in Photon (Unused in gameplay)
  • Easter egg added on new main menu

 


 

Hey guys.

Been a while.

This is the massive visual update I've been wanting to do for a while now. It kinda covers everything in the mod currently, so it's better to just try it out yourself. The changelog doesn't really do a great job at explaining everything new here... and I'm definitely forgetting some stuff.

Weapon and E.G.O. VFX were pushed to a future update since those both are a whole thing. Would take forever. 

Configs in-game and out of game are finally in the mod now, which is neat. Not much added for either, but I'll definitely be filling them out later.

Oh, the E.G.O. screen text doesn't have all of the lines yet. So, that is why you'll be seeing repeats. There isn't some weird limit, I just haven't written them all out yet.

Anyways, see you guys next update.