Qliphoth Protocol

Dear Guest: I formally invite you to a mod based on Lobotomy Corporation and Library of Ruina.

File Details

Qliphoth Protocol v0.0.3.5

  • B
  • Apr 14, 2026
  • 3.43 MB
  • 27
  • 1.20.1
  • Forge

File Name

qliphoth_protocol-0.0.3.5.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:qliphoth-protocol-1509676:7927714")
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v0.0.3.5 Changelog:

 

Fixer Equipment Added:

"If you were so curious, you shouldn’t have let him get away."

  • Kalo's Coat
  • Boris's Glasses
  • Katriel's Glasses
  • Philip's Coat
  • Philip's Pants
  • Philip's Shoes

 

General Changes & Additions:

  • Thumb Musket now has a bayonet.
  • Thumb Musket no longer has broken audio on reloading different ammo types.

 


 

Hey guys.

More Ruina stuff.

So, [OVERRIDE]. 

Gear labeled with that is usually a Key Page that has a 'default' form (Thumb Coat, for example). They need to both be equipped to function properly, with the item labeled with [OVERRIDE] being the one to override the attributes of the 'default' form.

Attributes that are overridden are different on a case by case basis. Some are always taken away (Ranged with Boris, for example), others are unaffected by the override. Some even can function without the base item, but those ones are more rare. 

[PASSION] isn't implemented because I want to make the whole Emotion Level system functional first. I don't want to just track +1 / -1 on hit during combat. 

Philip's Unstable E.G.O. might be coming soon though...

Anyways, see you guys next update.