Qliphoth Protocol

Dear Guest: I formally invite you to a mod based on Lobotomy Corporation and Library of Ruina.

File Details

Qliphoth Protocol v0.0.3

  • B
  • Apr 13, 2026
  • 3.38 MB
  • 21
  • 1.20.1
  • Forge

File Name

qliphoth_protocol-0.0.3.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:qliphoth-protocol-1509676:7922856")
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v0.0.3 Changelog:

 

Fixer Equipment Added:

"Hierarchy is absolute for the Thumb. To us, it’s as natural as the fact of nature that spilt blood only flows downwards, not up."

  • Thumb Coat
  • Thumb Musket
  • Regular Bullets added
  • Flame Bullets added
  • Frost Bullets added

 

General Changes & Additions:

  • Tags created for each key page attribute
  • Foundation for Ruina mechanics created

 


 

Hey guys.

First stuff from Library of Ruina is here. This will give you a good idea on how that stuff will work, but I'll explain a bit more here.

The four color damage types already exist, but the other three will exist as well. 

So, how does that work?

- Base stats for all resistances will be 1.0x.
- Armor changes this (As seen with current E.G.O. armor. Same will apply to Fixer Armor / Key pages).
- Stagger will only be a mechanic for hostile entities, just like sanity is only a mechanic for the player.

- Fixer gear will be the weapons that deal stagger damage (Mostly. There will probably be some exceptions).

Why isn't there anything on the coat?

That page is the boring default one. It already has 1.0x resistances across the board. I might throw in the tab anyways to avoid confusion though. 

This update also created the foundation for ranged weapons, so I can start to make the ranged E.G.O. weapons now. 

See you guys next update. Have fun shooting stuff.