File Details
GeoCraft-0.2.4.jar
- B
- Apr 27, 2026
- 1.14 MB
- 15
- 1.12.2
- Forge
File Name
GeoCraft-0.2.4.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
v0.2.4
请注意,本项目仍处于早期开发阶段,因此仍有可能存在许多未知的 bug,请在使用前注意备份!
由于电脑损坏,本模组在接下来一段时间内可能不会得到更新,直到电脑被修复。您可以访问 status.qingu.moe 了解状态。
该版本其实也是存货
ATTENTION: This project is still under EARLY development stage. Therefore, many unknown bugs may still exist. BACK UP your world!
详细更新信息见此。
Click HERE to read detail update information.
新内容 New
流体物理 Fluid Physics
有限模式下,水在蒸发后会短暂出现白色的雾然后消散;
Now, under MORE REALITY (FINITE ) mode, a small piece of white fog will appear for a while and then disappear when water evaporates.
有限模式的配置新增 place 块,包含流体放置相关的新配置:
Added
placesection in FINITE mode, which includes new config items about fluid placement.- 新增配置
placeAlgorithmMaxCostFactor、placeAlgorithmCostSmoothness、placeAlgorithmCostMidpoint,用于调整流体放置搜索算法的边权生成函数。
- 新增配置
新增对沉浸工程中液阀的兼容。 Added compatibility with fluid outlets in Immersive Engineering.
变更 Change
架构 Architecture
代码和资源路径中的更多地方,MORE REALITY 被重命名为 finite;
FiniteFlowingVanilla 内水和岩浆的实例移动至 FiniteFlowings ,便于单元测试。
流体物理 Fluid Physics
重写了有限模式的流体放置算法,新算法使用 Dijkstra 最短路算法,边权通过以维度重力为自变量的双曲正切函数生成,实现了更智能的流体放置效果。新算法相比旧算法也新增搜索范围限制。
The algorithm for fluid placement has been rewritten by Dijkstra, whose edge values will be generated from tanh(x) function with the gravity per dimension as the input x, and hence smarter fluid placement behaviour can be achieved. Compared to the old one, the new one also limits the search range.
修复 Fix
- 纠正了单层坡度流动算法中的一个逻辑错误。

