1.1.5
Curse Maven Snippet
What's new
MCPvP Ranked 1.1.5 - Update Log
New
- SpearMace on mcpvp.club. It's tracked like every other kit.
- MCTiers ELO bonus. Beating a player with an MCTiers tier pays more: LT3 +50%, HT3 +75%, LT2 +100%, HT2 +150%, LT1 +200%, HT1 +250%. It only boosts wins (never losses, placements or a failed defense), a single win is capped at +100 ELO, and it uses the opponent's best tier across all MCTiers gamemodes. The Live HUD shows their tier and the bonus. There's no switch for it: the opponent's UUID is sent to mctiers.com after a win against a named opponent (cached for 6 hours per player).
- Achievement popups for new badges, rank-ups and finished placements, in the style of the
achievement panels in Roblox Doors: a glowing line grows from the middle of the screen, unfolds
into a panel, the name is typed out and a bar drains while it holds. They queue one at a time,
show in the world and over open menus, and pause instead of getting lost when the HUD is hidden.
Turn them off in Settings > Popups;
/rankedpopuppreviews them. - The menu scales to your window. The Ranked menu and player profiles pick a GUI scale that fits (your game's, lowered if it wouldn't fit) and restore yours when they close. Settings > Menu size: Auto / Small / Normal / Large.
- 5 minute cooldown on the Ranked switch. After any change you wait 5 minutes, and it's locked during a match or fight. "Reset local settings" no longer touches it.
- Leaving a match is a loss.
/leave,/spawn,/lobby,/hub,/l,/quit,/forfeit,/ff,/surrenderduring a match forfeit it, and so does disconnecting (including kicks and crashes). - /duel doesn't count. A match started from
/duelis never recorded. The HUD shows "Duel - no ELO". - 30 more badges (42 total), easiest first. 10 starter badges so new players unlock something in their first few matches (First Steps, High Five, Hat Trick, Double Digits, Placed In, Regular, Explorer, Kit Collector, Iron Will, Gold Standard), plus win milestones to 1000, 15/20 win streaks, a 50-win badge for every kit, Triple Threat, Dominator, Well Rounded, Popular and three MCTiers badges.
Changed
- The rank-up HUD banner is replaced by the new rank-up popup. With the full-screen rank-up celebration on, the popup follows it.
- Friends tab rebuilt. Header with live counts, an All / Online / Requests filter, a card per player with skin head, online dot, rank and Accept / Decline / Remove / Cancel buttons, clear empty states and a scrollbar. Click a card to open the profile.
Fixed
- ELO losses were bigger than gains below Emerald. Players saw about -10 per loss and +6 per win. Both were scaled by a hidden "trust" value that moves in opposite directions after each result (a win raises it, a loss halves it), so alternating wins and losses charged every loss at a high trust and paid every win at a low one. Trust now only ever helps: at an even matchup a win is worth at least +8 and a loss costs at most -8, and win streaks still raise wins up to +40. A player who wins half their games now breaks even; before, they slowly lost ELO (about -100 over 200 games in a strict win-loss trade). Emerald and above are unchanged on purpose.
- UHC was detected as Axe. A lava bucket together with a water bucket (or golden apples) now means UHC, and that check runs before the axe/sword checks.
Removed
- minemen.club is no longer a supported server.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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