26.3 v0.2.1
Curse Maven Snippet
What's new
Pure Metal 0.2.1
- Fixed a crash issue.
Pure Metal 0.2.0
New: Terrain LOD
- Far-away terrain is now drawn in a simpler way, so you get more FPS while still seeing just as far.
- On by default when using Metal at Render Distance 16 or higher. Render Distance 12 and below is unchanged.
- The closest ~80% of your render distance keeps full detail. You can change this from 50% to 95% with the new Full Detail Range slider.
- Only fully solid blocks are merged, so nearby terrain looks the same as before.
- Find the new Terrain LOD settings in Video Settings and in Sodium's options menu.
Improvements
- Textures on simplified far terrain now repeat properly instead of looking stretched.
- Smoother play: loading and rebuilding chunks now uses about half as much temporary memory, so you get fewer and shorter stutters. In our testing, average FPS went up and stutters dropped.
Unchanged
- Vsync, frame cap and frame pacing work as before.
- Still requires an Apple Silicon Mac with Graphics API set to Metal.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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