Punchy 3.2a (Forge) - 26.1-26.1.1-26.1.2
Curse Maven Snippet
What's new
Punchy v3.2a
A hotfix for 3.2.
Fixes
- Punchy's built-in animations move more smoothly: every clip of the built-in pack eases in and out of its poses, while fast moves such as punches and swings keep their snap.
- Rowing a boat in first person is rebuilt, instead of sweeping the paddles flat across the view like a swimming stroke:
- Your arms row one continuous stroke. Starting, stopping, turning and backing up ease into it and out of it, so nothing ever snaps or restarts, even when you steer with short taps.
- The stroke keeps time with the boat's own paddles, one stroke for each splash, and answers your keys at once. Backing up rows slowly and gently, since a boat backs up slowly.
- Each hand holds its oar by the end of the handle, at the side of your fist, and the oar runs out of your hand toward the water without ever twisting. The oars stay outside the boat: their blades dip into the water beside it as they pull, come back above it, and never show through the hull, wherever you look.
- Looking down at the boat brings your rowing arms up into view; looking up lets them drop away.
- Your body faces the boat while you look around: your rowing arms and their oars stay with the boat, so looking to a side shows the arm on that side reaching for its oar.
- Turning while both hands are on their oars rows one side: that arm reaches further and pulls longer, your body leans into it a little, and the other arm rests.
- An empty hand, or a hand with a shield on its forearm, holds its oar for the whole ride. A hand that holds anything else keeps it, and everything it does, while the other hand rows.
- When both hands hold items, your off hand puts its item away as soon as you row and takes it out again once the boat settles, so a rower always shows and your main hand stays ready.
- Punching, using an item or switching items lets that hand go of its oar at once, and it takes the oar back after; the other hand keeps rowing.
- A hand that takes or lets go of its oar moves there smoothly, or dips out of view and comes back up with its oar or its item, the way Minecraft lowers and raises a held item.
- You can attack and use items while you row: Minecraft no longer counts your hands as busy on the paddles while Punchy's boat animations are on.
- A resource pack's own model for a held chest now shows, instead of Punchy's built-in chest drawn huge in front of the view. The same goes for boats, rafts, minecarts, the enchanting table and pistons.
- Switching to another hotbar slot in the middle of a long animation, such as lighting a fire with flint and steel, now ends it right away, also when a resource pack has no switch animation for the new item, such as an empty hand.
- The brush is held in Punchy's hand again. While you brush, Minecraft's brushing motion shows, unless a resource pack animates the brush.
- With Create, the extendo grip in your off hand no longer shows a second arm holding your main-hand item next to the grip.
- With Epic Fight, Punchy no longer draws your hands in battle mode while you hold a map.
- On 1.20.1 and 1.21.1, the glowing parts of resource pack item models, such as a torch's flame, are no longer burned out to white, and the parts around them keep their colors.
- With Entity Model Features and a resource pack that animates the player in first person, the arm no longer swings far too much while you wear Create's netherite backtank.
- With GeckoLib installed, item models from resource packs whose textures animate, such as a fancy water bucket, show again instead of a grey box.
- With ReArm, mining with an axe no longer makes the arm shake and skip its animation. An axe that a mod lets you throw is held like a spear only while you charge the throw.
For pack creators
- Rowing with the oars in first person plays new clips of the built-in pack,
oar_row,oar_row_back,oar_row_left,oar_row_rightandoar_rest, so a pack can change the stroke like any other clip.oar_row_leftandoar_row_rightare one arm rowing alone, for turns with both hands on their oars; a pack without them rows one arm withoar_row. The olderrowingandrowing_backclips no longer play in first person. oar_restcan carry anoarobject that places the oar in the hand:rest(the oar at rest) andstroke(the oar at points of the forward stroke, 0 to 1), each six numbers, a turn in degrees and a move in pixels in the arm's own frame, andthickness. Rowing back runs the stroke backwards, and the left oar mirrors the right. The paddle in the hand follows it instead of the paddle tuning. A pack without placements can still setpivotandgrip, and its oars then run from the fist through the pivot. Either way, Punchy turns an oar that would show through the boat out of it.disable_arm_tuningnow works on clips of the overlay layer, such as rowing and swimming, as it does on other clips. The oar clips use it, so their keys are the whole arm pose whatever the hand holds.- A pack's model parts definition for an item now wins over Punchy's own in-hand models of chests, boats, minecarts, the enchanting table and pistons.
- New: model parts definitions can have
variants, which give the same item other models or textures by what the held stack holds: the potion of a potion, splash potion, lingering potion or tipped arrow, and whether a crossbow is loaded, and with what. Each variant has awhenwithpotionorcharged, and the fields it changes.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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